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Guidelines for Creating New Races?
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<blockquote data-quote="Beholder Bob" data-source="post: 1392654" data-attributes="member: 12866"><p>Using my system:</p><p>Stats: +2-2 = 0</p><p>Amphibious = 1</p><p>Swim 30’ = ½</p><p>Moist skin – no limit given, so no modifier</p><p>Leap = ¼</p><p>Perform = ½</p><p>Language = ¼</p><p></p><p>2-1/2 points, technically between human and ½ orc, it lacks the flexibility of human, so should see little use (it lacks the niche the ½ orc has as the ‘strong man’, while joining a common group of small high dex critters). Certainly not high powered. In a campaign with a LOT of water nearby, I’d double the value of the amphibious and swim speed, making the fellow worth 4 points (better then ½ elves and halflings).</p><p></p><p>A frog race in my game suffers from moist skin limits as well, the effects are listed below, a (-½ penalty)</p><p><span style="color: DarkOrange">Moist skin: must moisten skin at least once every 24 hours (uses 4 pints) or suffer cumulative –1 CON per day, using up 2 days worth of water for consumption</span></p><p></p><p>To help boost them slightly, perhaps minor claws (as claws for a creature 1 size smaller then them – aka not deadly but present – think golum from the cartoon Hobbit), or a bonus to listen (say, +2?). These fellows will not imbalance a game unless underwater activity is crucial.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1392654, member: 12866"] Using my system: Stats: +2-2 = 0 Amphibious = 1 Swim 30’ = ½ Moist skin – no limit given, so no modifier Leap = ¼ Perform = ½ Language = ¼ 2-1/2 points, technically between human and ½ orc, it lacks the flexibility of human, so should see little use (it lacks the niche the ½ orc has as the ‘strong man’, while joining a common group of small high dex critters). Certainly not high powered. In a campaign with a LOT of water nearby, I’d double the value of the amphibious and swim speed, making the fellow worth 4 points (better then ½ elves and halflings). A frog race in my game suffers from moist skin limits as well, the effects are listed below, a (-½ penalty) [COLOR=DarkOrange]Moist skin: must moisten skin at least once every 24 hours (uses 4 pints) or suffer cumulative –1 CON per day, using up 2 days worth of water for consumption[/COLOR] To help boost them slightly, perhaps minor claws (as claws for a creature 1 size smaller then them – aka not deadly but present – think golum from the cartoon Hobbit), or a bonus to listen (say, +2?). These fellows will not imbalance a game unless underwater activity is crucial. [/QUOTE]
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