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Guidelines for magic items for high level characters?
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<blockquote data-quote="Quickleaf" data-source="post: 7037924" data-attributes="member: 20323"><p>Agreed. There's a couple guides out there for those inclined towards 3.5e/4e style magic item guidelines or simply picking-and-assigning. First of all, the DMG pricing guidelines are pretty much worthless. Not entirely worthless, but the reasoning behind them is very very uneven & fails to reinforce the limits of the tiers-of-play set out in the core books.</p><p></p><p>For a good example, you can read Saidoro's post on <a href="http://www.giantitp.com/forums/showthread.php?424243-Sane-Magic-Item-Prices" target="_blank">Sane Magic Item Prices</a> where he compares approximate costs of flying magic items. He comes up with a new list of GP values for magic items that is very well thought out. However, overall the numbers look low to many folks (as do the ones in the DMG). You can find a pretty <a href="http://www.giantitp.com/forums/showthread.php?424243-Sane-Magic-Item-Prices" target="_blank">Sane Magic Item Prices PDF</a> by Inconnunom.</p><p></p><p>Waffle2121 also did a solid straightforward anlysis called <a href="https://www.reddit.com/r/DnDBehindTheScreen/comments/30xtg4/a_guide_to_nonrandom_loot_in_5th_edition/" target="_blank">A Nonrandom Guide to Loot</a> where he reverse engineers the DMG tables. Worth a look. His chart looks at magic items for the entire party. You'll need to do a bit of number crunching to get individual PC guidelines (which I've conveniently already done and posted previously in this thread)</p><p></p><p>When starting PCs at higher level I generally first consider the tone of the game. If it's high magic (think: standard D&D fantasy), I don't use the DMG p. 38 Starting at Higher Level guidelines, and instead use Waffle2121's guidelines. However, when letting players choose starting magic items in this situation, I keep an eye toward enforcing the tiers-of-play (e.g. generally no flying or levitating items during 1st-4th level). So that means reviewing their magic item lists, often triangulating the best approach using Saidoro/Inconnunom's analysis. And there are exceptions: for example, an Al-Qadim game might have "magic slippers (boots) of levitation" and "rugs (brooms) of flying" for purchase at the prices suggested by the DMG (i.e. they'd be more common than in other games). So really it depends on the game you're running.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7037924, member: 20323"] Agreed. There's a couple guides out there for those inclined towards 3.5e/4e style magic item guidelines or simply picking-and-assigning. First of all, the DMG pricing guidelines are pretty much worthless. Not entirely worthless, but the reasoning behind them is very very uneven & fails to reinforce the limits of the tiers-of-play set out in the core books. For a good example, you can read Saidoro's post on [url=http://www.giantitp.com/forums/showthread.php?424243-Sane-Magic-Item-Prices]Sane Magic Item Prices[/url] where he compares approximate costs of flying magic items. He comes up with a new list of GP values for magic items that is very well thought out. However, overall the numbers look low to many folks (as do the ones in the DMG). You can find a pretty [url=http://www.giantitp.com/forums/showthread.php?424243-Sane-Magic-Item-Prices]Sane Magic Item Prices PDF[/url] by Inconnunom. Waffle2121 also did a solid straightforward anlysis called [url=https://www.reddit.com/r/DnDBehindTheScreen/comments/30xtg4/a_guide_to_nonrandom_loot_in_5th_edition/]A Nonrandom Guide to Loot[/url] where he reverse engineers the DMG tables. Worth a look. His chart looks at magic items for the entire party. You'll need to do a bit of number crunching to get individual PC guidelines (which I've conveniently already done and posted previously in this thread) When starting PCs at higher level I generally first consider the tone of the game. If it's high magic (think: standard D&D fantasy), I don't use the DMG p. 38 Starting at Higher Level guidelines, and instead use Waffle2121's guidelines. However, when letting players choose starting magic items in this situation, I keep an eye toward enforcing the tiers-of-play (e.g. generally no flying or levitating items during 1st-4th level). So that means reviewing their magic item lists, often triangulating the best approach using Saidoro/Inconnunom's analysis. And there are exceptions: for example, an Al-Qadim game might have "magic slippers (boots) of levitation" and "rugs (brooms) of flying" for purchase at the prices suggested by the DMG (i.e. they'd be more common than in other games). So really it depends on the game you're running. [/QUOTE]
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