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guidelines for spell design?
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<blockquote data-quote="Quickleaf" data-source="post: 1842090" data-attributes="member: 20323"><p>I was designing some spells (curse ward, forensics-type spell, flood river, quicksand, cursed object, force shapechange, and lengthen sleep) and was wondering how you determine spell level? Is there web resource for designing spells? Here's one spell so far, to see if I'm doing this right... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>Venom into Balm</strong></p><p>Transmutation</p><p>Level: Druid 2, Ranger 2 </p><p>Target: One venomous animal</p><p>Components: V, S, DF </p><p>Duration: See description</p><p>Casting Time: Standard action </p><p>Range: Close (25 ft +5 ft/ 2 levels)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>When this spell is cast upon a venomous animal, the toxic bite/sting of the animal is converted into a healing balm that restores life instead of taking it. The bite/sting heals 1d6 hit points, and 2d6 + 1 hp/level on the next round. Once the potion has been injected, the animal’s poison is restored as before.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1842090, member: 20323"] I was designing some spells (curse ward, forensics-type spell, flood river, quicksand, cursed object, force shapechange, and lengthen sleep) and was wondering how you determine spell level? Is there web resource for designing spells? Here's one spell so far, to see if I'm doing this right... :) [B]Venom into Balm[/B] Transmutation Level: Druid 2, Ranger 2 Target: One venomous animal Components: V, S, DF Duration: See description Casting Time: Standard action Range: Close (25 ft +5 ft/ 2 levels) Saving Throw: None Spell Resistance: No When this spell is cast upon a venomous animal, the toxic bite/sting of the animal is converted into a healing balm that restores life instead of taking it. The bite/sting heals 1d6 hit points, and 2d6 + 1 hp/level on the next round. Once the potion has been injected, the animal’s poison is restored as before. [/QUOTE]
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