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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Guidelines for Zero-Level 4e NPCs
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<blockquote data-quote="S'mon" data-source="post: 6163265" data-attributes="member: 463"><p>I just posted the following to my 4e players in connection with creating DMG2 style supporting-role/background NPCs. I thought it might also be handy guideline for 4e DMs:</p><p>________</p><p></p><p>NPC stat creation guidelines for 0th level characters - entirely optional, but you can suggest a statline for 0th level NPCs if desired (don't do this for levelled characters). See Kally for an example - <a href="http://frloudwater.blogspot.co.uk/2013/07/kally-docks-urchin-npc-created-by.html" target="_blank">http://frloudwater.blogspot.co.uk/2013/07/kally-docks-urchin-npc-created-by.html</a> - don't assign a Minion Level in the stats, I can do one for combat if necessary.</p><p></p><p><u>"0th Level" Characters, including Minions of Minion Level 1-6.</u></p><p>Maximum Attributes are 1 at 16 and 2 at 12-13, with other attributes at 10-11 or lower.</p><p></p><p>Baseline defenses are all 10, modified by Attributes. Humans get +1 to Non-AC Defenses.</p><p></p><p>Damage Threshold (damage to KO, half that rounded down is Bloodied Value) <strong>CON/2</strong>, rounded down: normal Minion DT is Level+2. Use whichever is higher. Eg CON 14 = DT 7/3. A 4th level Minion has minimum DT 6/3.</p><p></p><p>Many 0th level characters are noncombatant, if forced into combat they can attack at +0 (modified by attribute) with a knife or improvised weapon, damage is 2+attribute modifier, +2 on a critical hit.</p><p></p><p>Trained Skills: The 0th level character will have a maximum of 3 Trained Skills. One Trained Skill may be swapped out for a Feat, eg Ritual Caster or Skill Focus. Humans get a Feat for free.</p><p></p><p>If the character has a Minion Level, use that for combat stats, but for skills the character is treated as 0th level, with no level modifier.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6163265, member: 463"] I just posted the following to my 4e players in connection with creating DMG2 style supporting-role/background NPCs. I thought it might also be handy guideline for 4e DMs: ________ NPC stat creation guidelines for 0th level characters - entirely optional, but you can suggest a statline for 0th level NPCs if desired (don't do this for levelled characters). See Kally for an example - [url]http://frloudwater.blogspot.co.uk/2013/07/kally-docks-urchin-npc-created-by.html[/url] - don't assign a Minion Level in the stats, I can do one for combat if necessary. [U]"0th Level" Characters, including Minions of Minion Level 1-6.[/U] Maximum Attributes are 1 at 16 and 2 at 12-13, with other attributes at 10-11 or lower. Baseline defenses are all 10, modified by Attributes. Humans get +1 to Non-AC Defenses. Damage Threshold (damage to KO, half that rounded down is Bloodied Value) [B]CON/2[/B], rounded down: normal Minion DT is Level+2. Use whichever is higher. Eg CON 14 = DT 7/3. A 4th level Minion has minimum DT 6/3. Many 0th level characters are noncombatant, if forced into combat they can attack at +0 (modified by attribute) with a knife or improvised weapon, damage is 2+attribute modifier, +2 on a critical hit. Trained Skills: The 0th level character will have a maximum of 3 Trained Skills. One Trained Skill may be swapped out for a Feat, eg Ritual Caster or Skill Focus. Humans get a Feat for free. If the character has a Minion Level, use that for combat stats, but for skills the character is treated as 0th level, with no level modifier. [/QUOTE]
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