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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Guiding players to more sandbox-y play?
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<blockquote data-quote="Quickleaf" data-source="post: 6180072" data-attributes="member: 20323"><p>My group is made up of busy young professionals and graduate students, and right now there are 7 of us: 2 couples (one with a baby, the others expecting a baby in February), 2 single guys, and myself the DM. We are running 4e and just finished a megadungeon (Dragon Mountain). Because of time restrictions, the players tend to a more casual play style and can usually be counted on to forget all but the most critical plot details. Also they, like most parties, have moments of indecision.</p><p></p><p>Perhaps because of this, they seem to naturally slip into a more railroad-y mindset (think Dragonlance adventures rather than Keep on the Borderlands), and often times I've heard reference to "not wanting to mess up the DM's plans."</p><p></p><p>No, please, mess up my so-called plans! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My agenda is I want to get them more involved in the game and invested in making decisions, without worrying about jumping the supposed rails.</p><p></p><p>Despite my reiterating that there are no rails, and that I've designed this campaign to accomodate where they want to take it, this "railroad think" has continued to be the group's trend. </p><p></p><p><strong>So...if it's even possible for me to do...how might I guide my group toward a more "sandbox-y" style of play? And how can I do that without overwhelming them with options or having them forget everything?</strong></p><p></p><p>Thanks in advance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6180072, member: 20323"] My group is made up of busy young professionals and graduate students, and right now there are 7 of us: 2 couples (one with a baby, the others expecting a baby in February), 2 single guys, and myself the DM. We are running 4e and just finished a megadungeon (Dragon Mountain). Because of time restrictions, the players tend to a more casual play style and can usually be counted on to forget all but the most critical plot details. Also they, like most parties, have moments of indecision. Perhaps because of this, they seem to naturally slip into a more railroad-y mindset (think Dragonlance adventures rather than Keep on the Borderlands), and often times I've heard reference to "not wanting to mess up the DM's plans." No, please, mess up my so-called plans! :) My agenda is I want to get them more involved in the game and invested in making decisions, without worrying about jumping the supposed rails. Despite my reiterating that there are no rails, and that I've designed this campaign to accomodate where they want to take it, this "railroad think" has continued to be the group's trend. [b]So...if it's even possible for me to do...how might I guide my group toward a more "sandbox-y" style of play? And how can I do that without overwhelming them with options or having them forget everything?[/b] Thanks in advance :) [/QUOTE]
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Guiding players to more sandbox-y play?
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