Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Guiding players to more sandbox-y play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6180285" data-attributes="member: 20323"><p>Haha, yes it may have come up last year too since it has been on my mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess I see sandbox---railroad as a spectrum of extremes, and right now maybe my group is 70% railroad, 30% sandbox, and I'm wanting to shift us to more sandbox-y than railroad-y. In my view, my players show up and expect the DM to be the primary source of entertainment and generator of a main story that the players follow. I think part of it is that it's hard enough for us to schedule game time, that they don't want to "waste time" on stuff that's not driving the "main story" forward.</p><p></p><p>I recently started to make use of quest cards and I will definitely keep it up, since it seems to help some with forgetting plot points. </p><p></p><p>I guess I can also not hide my DM secrets as close to my chest, and come out and bluntly state choices they are facing, or make connections between two things for them when I sense they're forgetting stuff. :/ I believe in cultivating player skill and don't like depriving us the joy from the players figuring stuff on their own, so being so transparent/leading by the nose grates on me though.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6180285, member: 20323"] Haha, yes it may have come up last year too since it has been on my mind. :) I guess I see sandbox---railroad as a spectrum of extremes, and right now maybe my group is 70% railroad, 30% sandbox, and I'm wanting to shift us to more sandbox-y than railroad-y. In my view, my players show up and expect the DM to be the primary source of entertainment and generator of a main story that the players follow. I think part of it is that it's hard enough for us to schedule game time, that they don't want to "waste time" on stuff that's not driving the "main story" forward. I recently started to make use of quest cards and I will definitely keep it up, since it seems to help some with forgetting plot points. I guess I can also not hide my DM secrets as close to my chest, and come out and bluntly state choices they are facing, or make connections between two things for them when I sense they're forgetting stuff. :/ I believe in cultivating player skill and don't like depriving us the joy from the players figuring stuff on their own, so being so transparent/leading by the nose grates on me though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Guiding players to more sandbox-y play?
Top