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General Tabletop Discussion
*Pathfinder & Starfinder
Guiding players to more sandbox-y play?
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<blockquote data-quote="rogueattorney" data-source="post: 6180607" data-attributes="member: 17551"><p>Good stuff. </p><p></p><p>Related to not overwhelming the players with stuff is not overwhelming yourself as DM. </p><p></p><p>You simply cannot prepare everything in your world before play. That's why communication with the players is so important. You need to know where their interests lie if you have to stay one step ahead of the players. You have to be willing to improvise. A select few random charts can be a great way to come up with something quick. </p><p></p><p>And don't be afraid to say, "Sorry guys, I just didn't think you'd make it this far tonight. Can we go somewhere else and come back here next time?" Actually, depending on how game-y you want to make it, you can actually incorporate that aspect of the sandbox into your game. For example, I had a DM in a sandbox mega-dungeon campaign that would give us bonus xp any time we found a section of the dungeon that he hadn't detailed yet, as long as we agreed to postpone exploring that section until it was ready.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 6180607, member: 17551"] Good stuff. Related to not overwhelming the players with stuff is not overwhelming yourself as DM. You simply cannot prepare everything in your world before play. That's why communication with the players is so important. You need to know where their interests lie if you have to stay one step ahead of the players. You have to be willing to improvise. A select few random charts can be a great way to come up with something quick. And don't be afraid to say, "Sorry guys, I just didn't think you'd make it this far tonight. Can we go somewhere else and come back here next time?" Actually, depending on how game-y you want to make it, you can actually incorporate that aspect of the sandbox into your game. For example, I had a DM in a sandbox mega-dungeon campaign that would give us bonus xp any time we found a section of the dungeon that he hadn't detailed yet, as long as we agreed to postpone exploring that section until it was ready. [/QUOTE]
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Guiding players to more sandbox-y play?
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