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*Pathfinder & Starfinder
Guiding players to more sandbox-y play?
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<blockquote data-quote="ExploderWizard" data-source="post: 6183670" data-attributes="member: 66434"><p>You may just have a whole group of passive casual players. These are players who are happy to show up and play but give zero thought to what is actually happening because, for them, the night's entertainment is functionally no different than playing a board game or rummy. A few of these types mixed into a group with more engaged players is a bit easier to deal with because the motivated ones will take the lead and the casuals will just go along for the ride.</p><p></p><p>If you have a whole group that is just along for the ride you need to:</p><p></p><p>A- get a new group of more engaged players</p><p></p><p>or</p><p></p><p>B- manage expectations with this group.</p><p></p><p></p><p>Option B requires that you adjust what you expect from your players to more realistically match what you are going to get. If you know from experience that your players are not going to invest in the campaign, and are going to just show up each session, roll some dice, and look to you to provide all the adventure context, then don't waste creative energy on sandbox elements that will go unnoticed and unused. If running self contained low campaign context adventures for them sucks the will to DM out of you then consider option A.</p><p></p><p>You can't force people to share your level of passion for a hobby. The best you an do is find those that do.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6183670, member: 66434"] You may just have a whole group of passive casual players. These are players who are happy to show up and play but give zero thought to what is actually happening because, for them, the night's entertainment is functionally no different than playing a board game or rummy. A few of these types mixed into a group with more engaged players is a bit easier to deal with because the motivated ones will take the lead and the casuals will just go along for the ride. If you have a whole group that is just along for the ride you need to: A- get a new group of more engaged players or B- manage expectations with this group. Option B requires that you adjust what you expect from your players to more realistically match what you are going to get. If you know from experience that your players are not going to invest in the campaign, and are going to just show up each session, roll some dice, and look to you to provide all the adventure context, then don't waste creative energy on sandbox elements that will go unnoticed and unused. If running self contained low campaign context adventures for them sucks the will to DM out of you then consider option A. You can't force people to share your level of passion for a hobby. The best you an do is find those that do. [/QUOTE]
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Guiding players to more sandbox-y play?
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