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General Tabletop Discussion
*Pathfinder & Starfinder
Guiding players to more sandbox-y play?
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<blockquote data-quote="Dwimmerlied" data-source="post: 6184121" data-attributes="member: 6706967"><p>Actually, maybe this kind of thing isn't such a bad idea. If the only thing they get from you bothering to put out a questionnaire is that you have an objective when you put questions or ssituations to them, they may take that on board and begin to embrace it? Its hard for me to offer questions that can be taken seriously, because it depends on the nature of the dialogue you tend to have with these guys, but questions such as "What qualities are essential in a good DM?", "What's the difference between a Sandbox and Railroad?" might draw interesting insight.</p><p></p><p>I think that your summation of the thread at the very least reflects my thoughts on the matter. Sux tho because its clear that you have a lot of creative energy and your players may not be of they type needed. </p><p></p><p>If your sandbox style depends on a lot of improv skill, there isn't too much to lose; keep your ideas on the table while you cater for the railroad style they are biting on for now, but don't give up. Keep offering hooks for greater player involvement, and be ready to roll with the refusal to bite.</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6184121, member: 6706967"] Actually, maybe this kind of thing isn't such a bad idea. If the only thing they get from you bothering to put out a questionnaire is that you have an objective when you put questions or ssituations to them, they may take that on board and begin to embrace it? Its hard for me to offer questions that can be taken seriously, because it depends on the nature of the dialogue you tend to have with these guys, but questions such as "What qualities are essential in a good DM?", "What's the difference between a Sandbox and Railroad?" might draw interesting insight. I think that your summation of the thread at the very least reflects my thoughts on the matter. Sux tho because its clear that you have a lot of creative energy and your players may not be of they type needed. If your sandbox style depends on a lot of improv skill, there isn't too much to lose; keep your ideas on the table while you cater for the railroad style they are biting on for now, but don't give up. Keep offering hooks for greater player involvement, and be ready to roll with the refusal to bite. [/QUOTE]
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Guiding players to more sandbox-y play?
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