D&D 5E Guild Adepts: Ruins of Mezro

Will Doyle

Explorer
Hey all, with Tomb of Annihilation on the shelves, I'd like to draw your attention to Ruins of Mezro: a tie-in product that I've just submitted to the DMs Guild as part of the "Guild Adepts" program
http://www.dmsguild.com/product/220852/Ruins-of-Mezro

It's a 40-page guide to running sandbox adventures in the ruined city, with plot hooks, factions, random encounters, and a gazetteer of locations suitable for characters of lvl 1-16. It also includes some new monsters and player options, including the "Entropy" cleric domain which I created with Ruty Rutenberg of Maze Arcana. For my own part, I designed most of the maps throughout Tomb of Annihilation, and wrote the final three chapters of the campaign (i.e. Omu onwards). I hope that Ruins of Mezro can make your own campaigns even more enjoyable!

Also be sure to check out the other Guild Adept titles. There's a lot to like here: http://www.dmsguild.com/browse.php?filters=45680_0_0_0_0_0_0_0

As a taster, here's the players map from Mezro:

playermap.png
 

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Nice, Tenotictihuitbobhowdoyouspellthis erm the Aztec capital as an influence?

Oh, cool! I totally see that now =) Any similarities there aren't intended: I based the map very closely on the Mezro map from Jungles of Chult, updated to match the information given in Tomb of Annihilation.
 

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