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Guild Wars 2 and the Future of Classes and Roles
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<blockquote data-quote="DracoSuave" data-source="post: 5244122" data-attributes="member: 71571"><p>Conditional/Situational/Countering Specific stuff powers are good in games where you plan to encounter specific opposition, or where part of the game is an overriding metagame in a competitive format, or where that conditional power does not take up a meaningful amount of 'storage space' or 'slots' in order to have.</p><p></p><p>Take a look at the power 'Dispel Magic' that a wizard has. They've errata'd it to be an encounter power, because as a daily utility power, it just wasn't attractive enough.</p><p></p><p>But really, that's unnecessary. There aren't enough zone or conjuration monsters out there to really justify using it more than once an adventure. Fortunately, utility powers have plentiful slots, so using one of your six slots on it isn't -that- big a loss of your 'storage space.'</p><p></p><p>Attack powers, on the other hand, are a totally different beast. You only get three daily powers you can choose. A situational one in that slot had better be a common situation, or it's a complete waste of slot. The same goes for situational encounter powers.</p><p></p><p>Look, as another example, at Warlocks, and the Spiteful Glamor at-will they have for Dark Pact. There's an example of a power that's subpar most of the time, but above par in a given situation. It even has a common situation to trigger it: An enemy hasn't taken damage yet. That happens every fight.</p><p></p><p>It's also a disappointing power. You use it once, then switch to your only other power, because there's never any reason to use its subpar ability. What makes it even worse is that the class uses up its entire alotment of 'storage space' for at-wills in order to have it. You never hear people go 'Spiteful Glamor is awesome!' People take Dark Pact because of the pact boon.</p><p></p><p>Contrast with Dire Radiance. It's also situation, but it's a situation you can make -happen-. Dire Radiance on a guy in melee, followed by a Thunderwave to knock him back? Hells ya that's good times. In this case, it isn't really situational because you're creating your opportunities. As such it IS a worthwhile addition to your repertoire (provided you're able to make it work).</p><p></p><p>It's better design to make more general counters, that work on all sorts of situations,. That's how you make powers that are flexible, and more fun.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5244122, member: 71571"] Conditional/Situational/Countering Specific stuff powers are good in games where you plan to encounter specific opposition, or where part of the game is an overriding metagame in a competitive format, or where that conditional power does not take up a meaningful amount of 'storage space' or 'slots' in order to have. Take a look at the power 'Dispel Magic' that a wizard has. They've errata'd it to be an encounter power, because as a daily utility power, it just wasn't attractive enough. But really, that's unnecessary. There aren't enough zone or conjuration monsters out there to really justify using it more than once an adventure. Fortunately, utility powers have plentiful slots, so using one of your six slots on it isn't -that- big a loss of your 'storage space.' Attack powers, on the other hand, are a totally different beast. You only get three daily powers you can choose. A situational one in that slot had better be a common situation, or it's a complete waste of slot. The same goes for situational encounter powers. Look, as another example, at Warlocks, and the Spiteful Glamor at-will they have for Dark Pact. There's an example of a power that's subpar most of the time, but above par in a given situation. It even has a common situation to trigger it: An enemy hasn't taken damage yet. That happens every fight. It's also a disappointing power. You use it once, then switch to your only other power, because there's never any reason to use its subpar ability. What makes it even worse is that the class uses up its entire alotment of 'storage space' for at-wills in order to have it. You never hear people go 'Spiteful Glamor is awesome!' People take Dark Pact because of the pact boon. Contrast with Dire Radiance. It's also situation, but it's a situation you can make -happen-. Dire Radiance on a guy in melee, followed by a Thunderwave to knock him back? Hells ya that's good times. In this case, it isn't really situational because you're creating your opportunities. As such it IS a worthwhile addition to your repertoire (provided you're able to make it work). It's better design to make more general counters, that work on all sorts of situations,. That's how you make powers that are flexible, and more fun. [/QUOTE]
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