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<blockquote data-quote="JoesephBear" data-source="post: 5978947" data-attributes="member: 98378"><p>Also a GW2 fan here.</p><p></p><p>This kind of thing was more common in AD&D and Basic/Expert D&D where PC's in a party were not expected to all be the same level. There were some limits of course, but one could reasonably get by with a level 4 fighter when other members of the party are around 7 or 8. This was also during a time where PC's were not expected to fight every baddie they came across. It was totally possible to randomly bump into a monster far stronger than what is appropriate for your level, and beating a hasty retreat was completely acceptable.</p><p></p><p>Nowadays, this type of play would lend itself to a d20 variant where attack roll and defensive bonuses don't automatically increase with level. The concern is that you don't want a player stuck getting one-shotted on the first turn of every battle due to the math being against them. What I do is to keep AC and spell DC static then treat BAB as a bonus to damage rolls instead of attack rolls.</p></blockquote><p></p>
[QUOTE="JoesephBear, post: 5978947, member: 98378"] Also a GW2 fan here. This kind of thing was more common in AD&D and Basic/Expert D&D where PC's in a party were not expected to all be the same level. There were some limits of course, but one could reasonably get by with a level 4 fighter when other members of the party are around 7 or 8. This was also during a time where PC's were not expected to fight every baddie they came across. It was totally possible to randomly bump into a monster far stronger than what is appropriate for your level, and beating a hasty retreat was completely acceptable. Nowadays, this type of play would lend itself to a d20 variant where attack roll and defensive bonuses don't automatically increase with level. The concern is that you don't want a player stuck getting one-shotted on the first turn of every battle due to the math being against them. What I do is to keep AC and spell DC static then treat BAB as a bonus to damage rolls instead of attack rolls. [/QUOTE]
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