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Guild Wars is everything DDO should have been
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<blockquote data-quote="Evilhalfling" data-source="post: 4613975" data-attributes="member: 16991"><p>The cities and outposts are like chatrooms, but every combat area is like an instance, you only see NPCs and the people you brought with you. </p><p>After the early game the default party size is 8, if you go solo or "hench" a quest you fill out the other seven spots with up to 3 heroes and/or up to 7 henchmen. The henchmen are preset, but heroes can be assigned skill sets, equipment and Attack/Defend or Coward strategy.</p><p></p><p>levels are capped at 20, after that you fight/grind/purchase for the smallest of advantages, or based on your fav appearence for armor, or a new title.</p><p>in eye of the north many titles allow you to put up statues in your personal hall of records. </p><p></p><p>The big advantages over WoW are no spawning point camping, instant travel to any town or outpost you have visited, and the ability to completely rebuild your character (keeping only your primary class). Also quests rarely become either too hard or too easy, the campaign story is good but liner with only a few choice points. </p><p></p><p>The disads are character power stops increasing, which may lead to the boredom of some of the posters above. It is also harder to sell things to other players, and your PC must be human.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4613975, member: 16991"] The cities and outposts are like chatrooms, but every combat area is like an instance, you only see NPCs and the people you brought with you. After the early game the default party size is 8, if you go solo or "hench" a quest you fill out the other seven spots with up to 3 heroes and/or up to 7 henchmen. The henchmen are preset, but heroes can be assigned skill sets, equipment and Attack/Defend or Coward strategy. levels are capped at 20, after that you fight/grind/purchase for the smallest of advantages, or based on your fav appearence for armor, or a new title. in eye of the north many titles allow you to put up statues in your personal hall of records. The big advantages over WoW are no spawning point camping, instant travel to any town or outpost you have visited, and the ability to completely rebuild your character (keeping only your primary class). Also quests rarely become either too hard or too easy, the campaign story is good but liner with only a few choice points. The disads are character power stops increasing, which may lead to the boredom of some of the posters above. It is also harder to sell things to other players, and your PC must be human. [/QUOTE]
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