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Guild Wars MMORPG free demo Oct 29th - 31st


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So evidently GW started today. Been playing myself.

Lotsa Diabloish fun. However it seems the games a little laggy. But it looks great. They seemed to have fixed the camera and added some animations.

I need a new processor though to go with my new video card. Mobo too. But even with my mid ( low mid ) range machine the games runs well.

So go play already!!!
 

Quick impressions:

It plays like a 3D Diablo. It definitely seems to be a MMORPG-lite, much moreso than City of Heroes ever was.

The graphics are excellent. But the character customization is extremely poor, at least at the beginning. All of the starting characters of the same class look identical.

Controls are ok. They're on a par with WoW, but not as good as CoH IMO.

Combat is fun. Which seems to be the heart of the game, so it's good that they got this right.

I'm not sure if I'll buy this game, but I should have fun messing around with it over the weekend.
 

I want to have fun with it, but the little I played last night (they started the beta early) and this morning was darn near unplayable. I had the following problems:
-Terrible lag whenever anything was going on, even with the graphics settings turned to minimum.
-Several times, the graphics became gibberish: all I could see was a flat blue ground, with occasional planes like building walls flickering in and out of existence. On such occasions, all text, even text on video options buttons, became gibberish as well.
-Every time I entered a fight after the first fight, all text turned to gibberish, and my icons for special maneuvers disappeared, and frame rates dropped to 2-3 per second. I could still perform special maneuvers if I remembered where the buttons were located.
-Twice the game hard-froze; three times it rebooted my computer.

Apparently GeForce cards are having lots of problems with the game, and some folks have found that setting their graphics display to "medium quality" under Display Properties solves some of these problems. I'll try that this evening and see if things improve. It looks like a fun game, but so far I have very little sense of what game play is like, due to the bugginess.

Daniel
 

I didn't have any kind of technical problems like lag and such. I think the game is just average from what I've played so far... Maybe a few more hours will tell. But nothing to write home about as of now.
 

I don't think it qualifies as an MMO. No more so than Diablo, for instance.

When you're out questing in the world, you're just playing a normal multiplayer game online. You're not interacting with thousands of other players.
 

Okay, I changed a minor setting for my card, and it's working great. Yeah, it does seem more like Diablo than like WoW; I'm in the middle of my first real quest, and because people annoy me sometimes i just brought a bunch of mercenaries along, and they actually work a lot better than people do. It's a very pretty game. Dunno if I'll play it retail, but I'm having fun with it now.

Daniel
 

Spent sevearl hours playing the game, including some good times grouped with people.

POSITIVES:
* The different skills were lots of fun to use.
* The game seemed fairly well-balanced to me.
* Very good minimap implementation.
* Lovely environmental and spell effects.

NEGATIVES:
* I hated the monster graphics. They were all kind of mutant-spiky-creatures, reminding me of the graphics of Sacrifice. Every critter kind of blurred together in my mind.
* The quests were very linear; the four I completed all consisted of: "Follow this road. Kill creatures along the road. At the end of the road, kill a boss creature." That gets old fast.
* Once you begin a quest, you can't set it to the side (e.g., to go to town to buy or sell stuff) without losing all your progress. Quests can take over an hour to complete, and this is annoying to a casual gamer like myself.
* When you party up with other players, any item drop is automatically assigned to one player through an obscure formula. My best guess is that the game gives it to any player within a certain radius of the monster when it dies; this heavily penalizes ranged characters. For a long time I was getting no item drops at all, since I was attacking from range; finally I started running right up next to the monsters before using my ranged attacks, and suddenly I was getting item drops again. That's dumb.

Overall, I left the game underwhelmed. It has a lot of room for improvement. Unless the monster graphics and questing system undergo a complete overhaul, this isn't a game I'll be buying.

Daniel
 

Into the Woods

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