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<blockquote data-quote="hong" data-source="post: 3836020" data-attributes="member: 537"><p>[gloat]Just did the last two Factions missions in another 5-hour burst. [/gloat]</p><p>[spoiler]</p><p>Goddamn, Raisu Palace is a royal pain in the behind; an imperial pain, even. You get three-quarters of the way through and then Mhenlo dies and you have to do it all again. Or half the party is dead, the res signets are used up, and neither Mhenlo nor Togo will cast resurrect. I tried using Talon and Danika at first (what the wiki recommends), but that left me just too short on nuking ability against the endless hordes of afflicted. Replacing Talon with Cynn gave me enough firepower and healing to slog through with ~2 minutes to spare. </p><p></p><p>Shiro by contrast was much more straightforward, even if it still took me 4 tries to finally gank him. Plus if you die, it's just a short run after the restart to get back to him. I ended up killing him in 2 mins 18 secs for the Master's reward. Changing all the heroes to necro secondary and using Spiteful Spirit, Spoil Victor and Insidious Parasite to turn Shiro's suped-up attacks against him worked quite well, once I got the timing down. Again, props to the wiki for that hint.</p><p></p><p>I love the Divine Path area that you get at the end, where everyone is singing your praises. Nice touch. And I noticed that Jeff Grubb is mentioned in the credits as a designer![/spoiler]</p><p></p><p>This was, as before, with an all-hero/hench party. Maybe I should give the missions a go with another human player, to see how it changes things. I suspect they'll get harder, at least with PUGs; the last 3 missions really seem to need a lot of coordination to succeed, which IME is where PUGs fall down. Maybe I'll just move on to Nightfall....</p></blockquote><p></p>
[QUOTE="hong, post: 3836020, member: 537"] [gloat]Just did the last two Factions missions in another 5-hour burst. [/gloat] [spoiler] Goddamn, Raisu Palace is a royal pain in the behind; an imperial pain, even. You get three-quarters of the way through and then Mhenlo dies and you have to do it all again. Or half the party is dead, the res signets are used up, and neither Mhenlo nor Togo will cast resurrect. I tried using Talon and Danika at first (what the wiki recommends), but that left me just too short on nuking ability against the endless hordes of afflicted. Replacing Talon with Cynn gave me enough firepower and healing to slog through with ~2 minutes to spare. Shiro by contrast was much more straightforward, even if it still took me 4 tries to finally gank him. Plus if you die, it's just a short run after the restart to get back to him. I ended up killing him in 2 mins 18 secs for the Master's reward. Changing all the heroes to necro secondary and using Spiteful Spirit, Spoil Victor and Insidious Parasite to turn Shiro's suped-up attacks against him worked quite well, once I got the timing down. Again, props to the wiki for that hint. I love the Divine Path area that you get at the end, where everyone is singing your praises. Nice touch. And I noticed that Jeff Grubb is mentioned in the credits as a designer![/spoiler] This was, as before, with an all-hero/hench party. Maybe I should give the missions a go with another human player, to see how it changes things. I suspect they'll get harder, at least with PUGs; the last 3 missions really seem to need a lot of coordination to succeed, which IME is where PUGs fall down. Maybe I'll just move on to Nightfall.... [/QUOTE]
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