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<blockquote data-quote="dystmesis" data-source="post: 4039840" data-attributes="member: 40470"><p>Prophecies: Easy campaign to get started with, rather slow (for GW) but this allows you to really get a grasp of things before it gets difficult, also the most free-roaming of the three, letting you walk almost anywhere if you feel you're up to it. </p><p></p><p>Factions: The fastest of the three main games, you can easily get to level 15-19 on the starting island and should reach level 20 really quickly. The early cooperative missions with two teams and the fact that it's impossible to go anywhere if you don't complete the prerequisite quest/mission means factions is rather tough for the novice. The best thing about factions used to be competitive missions/alliance battles, but like a lot of GW PvP, aren't what they used to be a few years ago.</p><p></p><p>Nightfall: A good balance between the two above, Nightfall offers a faster progression than prophecies, and much more space to roam around than factions. Nightfall also offers instant access to heroes, something starting players in the other two wish they had. Nightfall also has arguably better classes than factions, and there's a lot of good skills to be had.</p><p></p><p>Eye of the North: An expansion, it requires one of the others to play. Enemies in Eye of the North can take quite a beating, the quests take you all over the place to complete, and you have to travel long distances between outposts. Not recommended until later.</p></blockquote><p></p>
[QUOTE="dystmesis, post: 4039840, member: 40470"] Prophecies: Easy campaign to get started with, rather slow (for GW) but this allows you to really get a grasp of things before it gets difficult, also the most free-roaming of the three, letting you walk almost anywhere if you feel you're up to it. Factions: The fastest of the three main games, you can easily get to level 15-19 on the starting island and should reach level 20 really quickly. The early cooperative missions with two teams and the fact that it's impossible to go anywhere if you don't complete the prerequisite quest/mission means factions is rather tough for the novice. The best thing about factions used to be competitive missions/alliance battles, but like a lot of GW PvP, aren't what they used to be a few years ago. Nightfall: A good balance between the two above, Nightfall offers a faster progression than prophecies, and much more space to roam around than factions. Nightfall also offers instant access to heroes, something starting players in the other two wish they had. Nightfall also has arguably better classes than factions, and there's a lot of good skills to be had. Eye of the North: An expansion, it requires one of the others to play. Enemies in Eye of the North can take quite a beating, the quests take you all over the place to complete, and you have to travel long distances between outposts. Not recommended until later. [/QUOTE]
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