Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Guild Wars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bront" data-source="post: 4320651" data-attributes="member: 19696"><p>Find a good guild, often there's someone on who can help you out. (I run one if you're looking, it's small but has some active people, we have our own forums at http:\\guildwars.bront.org )</p><p></p><p>You get a primary and secondary class (the secondary comes a little later, after L5 in Nightfall), but your secondary can eventually change, so don't worry if you don't like what you picked.</p><p></p><p>Also, keep in mind, your primary is the only profession you get your primary attribute with, so you generally want to try to use it, or else chances are you're better off with a different primary for that build. Also, this generally means you want to sparingly use skills from your secondary, as they often don't synergize from your primary as well as skills from your primary.</p><p></p><p>Try to keep yourself using only 3, or 4 if you have to, attribute lines. Otherwise you end up too spread out and none of your skills do squat.</p><p></p><p>Don't be afraid to tweak your build for an area or encounter. You can change everything in an outpost, and there are few builds that can walk over everything. Also, some skills are more useful at lower levels than they are at higher levels, and vice versa. Since you're generally almost always at higher levels, be aware that some of your favorite early skills may be less useful later.</p><p></p><p>Maintained enchantments are usually bad. Maintained enchantments on warrior classes are always bad (Exceptions involving specific farming builds). Basicly, they gimp your energy regeneration, which is bad to do, but very bad when 1 cuts your regen in half, and 2 remove it completely.</p><p></p><p>In PvE (The story line), you should rarely need a self-heal. Your party should have healers in it, so you don't need to heal yourself. This doesn't mean you should never take one, but defined rolls help a party function, as does synergy.</p><p></p><p>Speaking of Synergy, remember, you may only have 8 skills, but so does everyone else in your party (or a few less if they're henchmen). This goes along with spreading yourself thin. Let the elementalist cast the fire storm, the monk heal you, and the paragon use his shouts to augment your abilities.</p><p></p><p>Get familiar with these 2 websites:</p><p><a href="http://wiki.guildwars.com/wiki/Main_Page" target="_blank">http://wiki.guildwars.com/wiki/Main_Page</a></p><p><a href="http://guildwars.wikia.com/wiki/Main_Page" target="_blank">http://guildwars.wikia.com/wiki/Main_Page</a></p><p>Very useful.</p><p></p><p>Me, I tried a Dervish, but found the Paragon and Warrior more enjoyable.</p><p></p><p>Anyway, have fun, and feel free to look me up in game. I'm Meloran Avenro (I have other names, but that one works, friends list is by account, so friend 1 character, you friend them all)</p></blockquote><p></p>
[QUOTE="Bront, post: 4320651, member: 19696"] Find a good guild, often there's someone on who can help you out. (I run one if you're looking, it's small but has some active people, we have our own forums at http:\\guildwars.bront.org ) You get a primary and secondary class (the secondary comes a little later, after L5 in Nightfall), but your secondary can eventually change, so don't worry if you don't like what you picked. Also, keep in mind, your primary is the only profession you get your primary attribute with, so you generally want to try to use it, or else chances are you're better off with a different primary for that build. Also, this generally means you want to sparingly use skills from your secondary, as they often don't synergize from your primary as well as skills from your primary. Try to keep yourself using only 3, or 4 if you have to, attribute lines. Otherwise you end up too spread out and none of your skills do squat. Don't be afraid to tweak your build for an area or encounter. You can change everything in an outpost, and there are few builds that can walk over everything. Also, some skills are more useful at lower levels than they are at higher levels, and vice versa. Since you're generally almost always at higher levels, be aware that some of your favorite early skills may be less useful later. Maintained enchantments are usually bad. Maintained enchantments on warrior classes are always bad (Exceptions involving specific farming builds). Basicly, they gimp your energy regeneration, which is bad to do, but very bad when 1 cuts your regen in half, and 2 remove it completely. In PvE (The story line), you should rarely need a self-heal. Your party should have healers in it, so you don't need to heal yourself. This doesn't mean you should never take one, but defined rolls help a party function, as does synergy. Speaking of Synergy, remember, you may only have 8 skills, but so does everyone else in your party (or a few less if they're henchmen). This goes along with spreading yourself thin. Let the elementalist cast the fire storm, the monk heal you, and the paragon use his shouts to augment your abilities. Get familiar with these 2 websites: [url]http://wiki.guildwars.com/wiki/Main_Page[/url] [url]http://guildwars.wikia.com/wiki/Main_Page[/url] Very useful. Me, I tried a Dervish, but found the Paragon and Warrior more enjoyable. Anyway, have fun, and feel free to look me up in game. I'm Meloran Avenro (I have other names, but that one works, friends list is by account, so friend 1 character, you friend them all) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Guild Wars
Top