Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Guildcraft: Anyone using this Bastion sourcebook?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron_Chef" data-source="post: 749552" data-attributes="member: 4530"><p>Just picked GUILDCRAFT up last night. Overpriced and needlessly full color glossy for its low page count like most Bastion Press products (they charge $24.95 for something that should be $14.95 and B&W standard paper interior like FFG's School of Illusion, Necromantic Lore, etc.); still, this one has some nice ideas in it. The content is similar to the organizations in FFG's "Path" books. Guildcraft is overly generic and suffers a bit as a result (each class has its own guild whether they need one or not), but at least it's not as irritatingly specific as FFG's can be. Granted, it's hard to walk the line between too generic and too specific, so it's better to opt for too generic, IMO. The guilds in GUILDCRAFT are setting neutral and that's a plus.</p><p></p><p>I bought it for the Wizard's Guild, mainly. Membership gives you your bonus feats a level early, extra skill points for wizardly skills with each rank, and a few other goodies of lesser import (like shelter, library access, and comraderie), all for monthly dues and an XP cost to acquire each rank.</p><p></p><p>The guild benefits are generally much better than FFG's, though the cost is often substantially more in terms of gold and XP. You'll notice the hit to your wallet and XP but you'll love the membership perks, IMO. </p><p></p><p>The Thieves' Guild and Adventurer's Guild are present (the latter getting a chapter all its own, including banking rules and how to hire other adventurers). There are decadent exclusive clubs like The Feasters and goody-goody meddlers like the clerics of The Council of Sacred Light. Rules to construct your own guilds are included using the same template the authors used.</p><p></p><p>The book does what it sets out to do, providing substantial reasons for characters to join one or more guilds and thus giving the DM more hooks to set them on adventures with, while making the background of the fantasy world come alive by springing into the foreground for a change. Guildcraft is a handy tool for experienced DMs interested in such things, but by no means essential. The price tag is more of a turn off than anything else. At least Bastion gave this one better art than usual by mixing up the artist pool rather than having Todd Morasch fill it up with the garish cartoons that ruined their debut effort, Arms & Armor. The cover is better than usual for Bastion, too.</p><p></p><p>Anyway, I'm curious if anyone else is using this and what the results were?</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 749552, member: 4530"] Just picked GUILDCRAFT up last night. Overpriced and needlessly full color glossy for its low page count like most Bastion Press products (they charge $24.95 for something that should be $14.95 and B&W standard paper interior like FFG's School of Illusion, Necromantic Lore, etc.); still, this one has some nice ideas in it. The content is similar to the organizations in FFG's "Path" books. Guildcraft is overly generic and suffers a bit as a result (each class has its own guild whether they need one or not), but at least it's not as irritatingly specific as FFG's can be. Granted, it's hard to walk the line between too generic and too specific, so it's better to opt for too generic, IMO. The guilds in GUILDCRAFT are setting neutral and that's a plus. I bought it for the Wizard's Guild, mainly. Membership gives you your bonus feats a level early, extra skill points for wizardly skills with each rank, and a few other goodies of lesser import (like shelter, library access, and comraderie), all for monthly dues and an XP cost to acquire each rank. The guild benefits are generally much better than FFG's, though the cost is often substantially more in terms of gold and XP. You'll notice the hit to your wallet and XP but you'll love the membership perks, IMO. The Thieves' Guild and Adventurer's Guild are present (the latter getting a chapter all its own, including banking rules and how to hire other adventurers). There are decadent exclusive clubs like The Feasters and goody-goody meddlers like the clerics of The Council of Sacred Light. Rules to construct your own guilds are included using the same template the authors used. The book does what it sets out to do, providing substantial reasons for characters to join one or more guilds and thus giving the DM more hooks to set them on adventures with, while making the background of the fantasy world come alive by springing into the foreground for a change. Guildcraft is a handy tool for experienced DMs interested in such things, but by no means essential. The price tag is more of a turn off than anything else. At least Bastion gave this one better art than usual by mixing up the artist pool rather than having Todd Morasch fill it up with the garish cartoons that ruined their debut effort, Arms & Armor. The cover is better than usual for Bastion, too. Anyway, I'm curious if anyone else is using this and what the results were? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Guildcraft: Anyone using this Bastion sourcebook?
Top