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Guildcraft: Anyone using this Bastion sourcebook?
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<blockquote data-quote="Ghostwind" data-source="post: 750441" data-attributes="member: 3060"><p>One of things you are doing are comparing books that were published at different times. Spells and Magic was one of the first books that highlighted different magic and came out over a year before FFG's School of Illusion and even AEG's Magic. S&M has considerable useability among the spells it offers in my opinon depending on your personal campaign. The same may be said with Villains which was also published over 6 months before SSS's Secret Societies and Wise and Wicked. I think Villains has more use than those from SSS because I don't have to remove any Scarred Lands references, but again that's for my campaign. Outside of SSS's Creature Collections, Minions was one of the first third party monster books (being released in the fall of 2001) and is probably one of the most sound books in terms of game mechanics and stat errors.</p><p></p><p>Alchemy & Herbalists and Pale Designs have both received highly positive reviews and have been strong sellers despite being 'niche' products. They both provide a solid collection of information that is scattered in small bits and pieces in other products but are complied together in these books. Even though you do not feel they are useful, I can show you many gamers who disagree and embrace them wholeheartedly. In the case of Pale Designs, if you do not use poisons very much in your campaign, then the book will likely not have much value. However, if you do then the book may be invaluable for its comprehensive collection (as many gamers told me last weekend in Michigan when I was there). It all boils down to your personal tastes. </p><p></p><p>The $24.95 pricetag is actually a good investment for most folks when you look at the content that other publishers offer (such as Goodman Games' Complete Guide series - 32 pages for $11.00). But in the end, it all depends upon the needs of the individual and his campaign.</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 750441, member: 3060"] One of things you are doing are comparing books that were published at different times. Spells and Magic was one of the first books that highlighted different magic and came out over a year before FFG's School of Illusion and even AEG's Magic. S&M has considerable useability among the spells it offers in my opinon depending on your personal campaign. The same may be said with Villains which was also published over 6 months before SSS's Secret Societies and Wise and Wicked. I think Villains has more use than those from SSS because I don't have to remove any Scarred Lands references, but again that's for my campaign. Outside of SSS's Creature Collections, Minions was one of the first third party monster books (being released in the fall of 2001) and is probably one of the most sound books in terms of game mechanics and stat errors. Alchemy & Herbalists and Pale Designs have both received highly positive reviews and have been strong sellers despite being 'niche' products. They both provide a solid collection of information that is scattered in small bits and pieces in other products but are complied together in these books. Even though you do not feel they are useful, I can show you many gamers who disagree and embrace them wholeheartedly. In the case of Pale Designs, if you do not use poisons very much in your campaign, then the book will likely not have much value. However, if you do then the book may be invaluable for its comprehensive collection (as many gamers told me last weekend in Michigan when I was there). It all boils down to your personal tastes. The $24.95 pricetag is actually a good investment for most folks when you look at the content that other publishers offer (such as Goodman Games' Complete Guide series - 32 pages for $11.00). But in the end, it all depends upon the needs of the individual and his campaign. [/QUOTE]
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