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<blockquote data-quote="jgbrowning" data-source="post: 659332" data-attributes="member: 5724"><p><strong>A Magical Medieval Society:Western Europe</strong></p><p></p><p>We'll, we're in the final editing stages of our new book, A Magical Medieval Society:Western Europe and we have an economic system you guys might be interested in.</p><p></p><p>We realized that if you actually attempt to mimic a fully functioning medieval economy you'll only end up killing yourself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, so we have a simulator.</p><p></p><p>I idea is that every item has a purchace DC. This is the DC required to purchase the item at the cost listed in the PHB or DMG. Every area modifies the DC accordingly, southern france (wine rich area) for instance has lower DCs than Finland (wine poor area) on wine products.</p><p></p><p>There are several modifiers the DM and PC and implement to the system to create an "illusion" of a fully functional economic system. If a DM wanted to they could map out the various blanket DCs for items in their cities/kingdoms based upon what trade routes they want.</p><p></p><p>Its simple (and elegant), and i think it works well enough to satisfy all but the most economically hard-core. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Joe B.</p><p>Expeditious Retreat Press</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 659332, member: 5724"] [b]A Magical Medieval Society:Western Europe[/b] We'll, we're in the final editing stages of our new book, A Magical Medieval Society:Western Europe and we have an economic system you guys might be interested in. We realized that if you actually attempt to mimic a fully functioning medieval economy you'll only end up killing yourself :), so we have a simulator. I idea is that every item has a purchace DC. This is the DC required to purchase the item at the cost listed in the PHB or DMG. Every area modifies the DC accordingly, southern france (wine rich area) for instance has lower DCs than Finland (wine poor area) on wine products. There are several modifiers the DM and PC and implement to the system to create an "illusion" of a fully functional economic system. If a DM wanted to they could map out the various blanket DCs for items in their cities/kingdoms based upon what trade routes they want. Its simple (and elegant), and i think it works well enough to satisfy all but the most economically hard-core. :) Joe B. Expeditious Retreat Press [/QUOTE]
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