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<blockquote data-quote="Hand of Evil" data-source="post: 661486" data-attributes="member: 371"><p>Something I always found interesting was road builders. There just was not too many of them and those that did build them controlled trade completely. </p><p></p><p>I try to keep things simple, goods are much the same from different regions; food, textile, natural (wood, furs, minerals, such), and manufactured. Some areas have more than the other and trade routes form. I give a rank, 0 being no trade, + being trade business, the higher the + is a surplus of the product, minus would be a need for the product. If the total is a plus, the city is making money, if a minus not. </p><p></p><p>Sample would be dwarf city: Food -2, Textile 0, natural -1, manufacture +5 (metal work). In this sample overall rank is +2, this city is doing well. People are coming and going, business is brisk, most goods that leave the city are metal work, things like swords, armor, but what is going into the city is food, some things like wood and furs. In the city you would find that most jobs are metal workers and miners of iron, tin, copper.</p><p></p><p>It is my own little system and it leaves a lot open.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 661486, member: 371"] Something I always found interesting was road builders. There just was not too many of them and those that did build them controlled trade completely. I try to keep things simple, goods are much the same from different regions; food, textile, natural (wood, furs, minerals, such), and manufactured. Some areas have more than the other and trade routes form. I give a rank, 0 being no trade, + being trade business, the higher the + is a surplus of the product, minus would be a need for the product. If the total is a plus, the city is making money, if a minus not. Sample would be dwarf city: Food -2, Textile 0, natural -1, manufacture +5 (metal work). In this sample overall rank is +2, this city is doing well. People are coming and going, business is brisk, most goods that leave the city are metal work, things like swords, armor, but what is going into the city is food, some things like wood and furs. In the city you would find that most jobs are metal workers and miners of iron, tin, copper. It is my own little system and it leaves a lot open. [/QUOTE]
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