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<blockquote data-quote="Silver Moon" data-source="post: 661554" data-attributes="member: 8530"><p>As some above posters have mentioned, most players could really care less about the world's economy. However, I happen to have an MBA from a top business school, and have tried to make logical economics part of our campaign world. </p><p></p><p>Coinage played a key part of a recent module. Our campaign is set on a small continent that is a confederacy of 9 autonomous Lordholdings, who elect an overall ruler every 15 years. One duty of the ruler is to issue a uniform currency for the continent. There was a counterfeiting scheme required the new ruler to withdraw all old coinage, check the old coins for authenticity, and then exchange them for new coinage (with a small processing fee). </p><p></p><p>Other key businesses and guilds are represented by the closest major city to the playing character's base, where sections of the city are designated for different types of businesses. The current module that I am running is set in this city, and the economics should factor into a lot of subplots.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 661554, member: 8530"] As some above posters have mentioned, most players could really care less about the world's economy. However, I happen to have an MBA from a top business school, and have tried to make logical economics part of our campaign world. Coinage played a key part of a recent module. Our campaign is set on a small continent that is a confederacy of 9 autonomous Lordholdings, who elect an overall ruler every 15 years. One duty of the ruler is to issue a uniform currency for the continent. There was a counterfeiting scheme required the new ruler to withdraw all old coinage, check the old coins for authenticity, and then exchange them for new coinage (with a small processing fee). Other key businesses and guilds are represented by the closest major city to the playing character's base, where sections of the city are designated for different types of businesses. The current module that I am running is set in this city, and the economics should factor into a lot of subplots. [/QUOTE]
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