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<blockquote data-quote="Ace" data-source="post: 664568" data-attributes="member: 944"><p>Wow! a SHARK 3fer. </p><p></p><p>Trade is a funny thing IMC. I have been running most of my adventures in a sizable country called Vinyar. It is an island bigger than the British isles with a warm temerate climate and a population of about 7 million. </p><p></p><p>It has the unique trait that the inhabitants are widely feared xenophobic death obessed loonies in the eyes of the rest of the world</p><p></p><p>This dates in part to campaign prehistory in which the epic level mages of Vinyar accidently wiped out a country with a super blight spell. It wasn't intended to do anything but wipe out all of the noble families of the enemy nations but the spell was botched and it got everyone within that nationsa borders and left in unihabitable for a hundred years</p><p></p><p>The Vinyar aren't obsessed with death really, they just don't care if they die. They have a saying 'death is easy, life is hard". </p><p></p><p>While trade has resumed a bit the Vinyar will only trade excess grain for gold, silver, copper, steel or jems. They don't import anything else in the way of goods or export anything but mercenarys</p><p></p><p>The Vinyar have a single ally nation the Brin Republic which brokers all the trade for 25% of the profits. This works well for everyone involved. The Vinyar will sell surplus to the Brin and only the Brin</p><p></p><p>Another odd part of the equation are the mercenaries. </p><p></p><p>The Vinyar "Frecom" are excellent mercenaries and reliable to boot. They can be found anywhere, basically all of energetic and quarrelsome Vinar end up doing a stint in one of the Frecom or the "Incoom" INdentured Comainies </p><p></p><p>The companies do share the xenophobia of the parent country though and aboard surprisingly little in the way of foriegn ideas outside of warcraft.</p><p></p><p>I haven't worked out the trade set up for the other 60 or so nations yet, many are fuedal or isolated.</p><p></p><p>There are a few great trade powers, the 10 cities and the Brin Republic. They trade with a few of the decadent northern nations, Orenita (my version of Rokugan with a highly mixed flavor) each other and anyone that they can.</p><p></p><p>I also have some Seafolk tyoes that trade hither and yon but in raw amounts it isn't much</p><p></p><p>By 18th century standards the trade amounts are a joke (no colonies for starters) but there is some trading on Midrea. Not as much as their could be but its hard to get much going of there is a near apocolypse ever couple hundred years</p></blockquote><p></p>
[QUOTE="Ace, post: 664568, member: 944"] Wow! a SHARK 3fer. Trade is a funny thing IMC. I have been running most of my adventures in a sizable country called Vinyar. It is an island bigger than the British isles with a warm temerate climate and a population of about 7 million. It has the unique trait that the inhabitants are widely feared xenophobic death obessed loonies in the eyes of the rest of the world This dates in part to campaign prehistory in which the epic level mages of Vinyar accidently wiped out a country with a super blight spell. It wasn't intended to do anything but wipe out all of the noble families of the enemy nations but the spell was botched and it got everyone within that nationsa borders and left in unihabitable for a hundred years The Vinyar aren't obsessed with death really, they just don't care if they die. They have a saying 'death is easy, life is hard". While trade has resumed a bit the Vinyar will only trade excess grain for gold, silver, copper, steel or jems. They don't import anything else in the way of goods or export anything but mercenarys The Vinyar have a single ally nation the Brin Republic which brokers all the trade for 25% of the profits. This works well for everyone involved. The Vinyar will sell surplus to the Brin and only the Brin Another odd part of the equation are the mercenaries. The Vinyar "Frecom" are excellent mercenaries and reliable to boot. They can be found anywhere, basically all of energetic and quarrelsome Vinar end up doing a stint in one of the Frecom or the "Incoom" INdentured Comainies The companies do share the xenophobia of the parent country though and aboard surprisingly little in the way of foriegn ideas outside of warcraft. I haven't worked out the trade set up for the other 60 or so nations yet, many are fuedal or isolated. There are a few great trade powers, the 10 cities and the Brin Republic. They trade with a few of the decadent northern nations, Orenita (my version of Rokugan with a highly mixed flavor) each other and anyone that they can. I also have some Seafolk tyoes that trade hither and yon but in raw amounts it isn't much By 18th century standards the trade amounts are a joke (no colonies for starters) but there is some trading on Midrea. Not as much as their could be but its hard to get much going of there is a near apocolypse ever couple hundred years [/QUOTE]
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