Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Guilds, Economics, Ships, Trade by Land and Sea!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="La Bete" data-source="post: 672239" data-attributes="member: 6079"><p>Greetings SHARK.</p><p></p><p>While I can certainly understand the reasons why some people 'handwave' economics, I feel that having at least some elements of it in a game can help with that game's internal consistency.</p><p></p><p>For example - say a party has been hired as caravan guards (a common D&D cliche). While the details of this can be handwaved away "its ahhh.. valuable.. umm... silks! yeah, silks - going to that city on the map over there", the 'Why' factor can really add to a game's feel - </p><p></p><p>Why is this cargo here</p><p>Why is it going there</p><p>why do the bandits want it</p><p>why are the owners paying $$$ to keep it</p><p>why is it going by land</p><p>etc. etc.</p><p></p><p>Even fleshing out relatively minor elements of this (and it is a cliche after all) can lead the party onto some interesting adventures - say the bandits are in the pay of a count who is trying to get a monopoly on that silk, or say that the merchant running the caravan is sending it overland, as he is trying to avoid taxes, etc.</p><p></p><p>Additionally, trade goods are an excellent way of rewarding players - and a little more interesting. The cargo Shark describes is a bit more exotic than "100PP, 1500GP, 3000SP, and a gem worth 50GP", is it not?</p><p></p><p>Ditto different currencies. I have managed to stamp out the phrase "gold pieces" in my game, and it is the better for it. Having differing, or ancient currencies around make the players Think about the world in which the coins are in rather than as abstracts.</p><p></p><p></p><p>Obligatory pimp of my campaign - the players use all of this IMC and more. They have dabbled in multiplanar arms trading, and are currently trying to track down who raided a caravan full of luxury goods fresh through a worldgate from Faerun.</p><p></p><p>(of course if you prefer to abstract all of the above out, more power to you - YMM(apd)V )</p><p></p><p>Yours,</p><p></p><p>La Bete</p></blockquote><p></p>
[QUOTE="La Bete, post: 672239, member: 6079"] Greetings SHARK. While I can certainly understand the reasons why some people 'handwave' economics, I feel that having at least some elements of it in a game can help with that game's internal consistency. For example - say a party has been hired as caravan guards (a common D&D cliche). While the details of this can be handwaved away "its ahhh.. valuable.. umm... silks! yeah, silks - going to that city on the map over there", the 'Why' factor can really add to a game's feel - Why is this cargo here Why is it going there why do the bandits want it why are the owners paying $$$ to keep it why is it going by land etc. etc. Even fleshing out relatively minor elements of this (and it is a cliche after all) can lead the party onto some interesting adventures - say the bandits are in the pay of a count who is trying to get a monopoly on that silk, or say that the merchant running the caravan is sending it overland, as he is trying to avoid taxes, etc. Additionally, trade goods are an excellent way of rewarding players - and a little more interesting. The cargo Shark describes is a bit more exotic than "100PP, 1500GP, 3000SP, and a gem worth 50GP", is it not? Ditto different currencies. I have managed to stamp out the phrase "gold pieces" in my game, and it is the better for it. Having differing, or ancient currencies around make the players Think about the world in which the coins are in rather than as abstracts. Obligatory pimp of my campaign - the players use all of this IMC and more. They have dabbled in multiplanar arms trading, and are currently trying to track down who raided a caravan full of luxury goods fresh through a worldgate from Faerun. (of course if you prefer to abstract all of the above out, more power to you - YMM(apd)V ) Yours, La Bete [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Guilds, Economics, Ships, Trade by Land and Sea!
Top