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<blockquote data-quote="Azgulor" data-source="post: 5394799" data-attributes="member: 14291"><p>My name's Azgulor and I:</p><p></p><ul> <li data-xf-list-type="ul">Prefer sandbox & PC-driven gaming to GM-developed plot lines even though it's more work for me (the GM)</li> <li data-xf-list-type="ul">Don't think PCs have to have a 20 stat to be "viable"</li> <li data-xf-list-type="ul">Can't stand min/max-ers that think they can put a 7 in INT and then develop tactical plans that would do Patton & Napoleon proud. Or use a college-level vocabulary...</li> <li data-xf-list-type="ul">Can't stand min/max-ers that think they can put a 7 in CHA and think they can give Churchillian-like motivating speeches, bluff like a Con Man, and get the ladies like Don Juan.</li> <li data-xf-list-type="ul">Can't stand min/max-ers that react in shock when NPCs react to them in a fashion consistent with their dump stat.</li> <li data-xf-list-type="ul">Hate the X-mas Tree Effect</li> <li data-xf-list-type="ul">Think that game balance is a worthy design goal but it isn't a Commandment that must be followed at the game table.</li> <li data-xf-list-type="ul">Think that heroes aren't heroic when they only fight "balanced" or "level appropriate" encounters.</li> <li data-xf-list-type="ul">Liked the initial concept of Dark Sun but think the metaplot ruined the setting.</li> <li data-xf-list-type="ul">Love the original Ravenloft modules but thought the demiplane/realm concept was a nice idea but poorly implemented</li> <li data-xf-list-type="ul">Had no interest in Planescape</li> <li data-xf-list-type="ul">Despised the idea of Spelljammer</li> <li data-xf-list-type="ul">Liked Greyhawk</li> <li data-xf-list-type="ul">Like the Forgotten Realms until the Time of Troubles nonsense.</li> <li data-xf-list-type="ul">Love the OGL.</li> <li data-xf-list-type="ul">Think level-draining undead effects are stupid & meta-gamey but ability drain is ok.</li> <li data-xf-list-type="ul">Have never agreed with the idea that the population of any given fantasy world is comprised of 95+% 1st-level (or 0-level) NPCs.</li> </ul></blockquote><p></p>
[QUOTE="Azgulor, post: 5394799, member: 14291"] My name's Azgulor and I: [LIST] [*]Prefer sandbox & PC-driven gaming to GM-developed plot lines even though it's more work for me (the GM) [*]Don't think PCs have to have a 20 stat to be "viable" [*]Can't stand min/max-ers that think they can put a 7 in INT and then develop tactical plans that would do Patton & Napoleon proud. Or use a college-level vocabulary... [*]Can't stand min/max-ers that think they can put a 7 in CHA and think they can give Churchillian-like motivating speeches, bluff like a Con Man, and get the ladies like Don Juan. [*]Can't stand min/max-ers that react in shock when NPCs react to them in a fashion consistent with their dump stat. [*]Hate the X-mas Tree Effect [*]Think that game balance is a worthy design goal but it isn't a Commandment that must be followed at the game table. [*]Think that heroes aren't heroic when they only fight "balanced" or "level appropriate" encounters. [*]Liked the initial concept of Dark Sun but think the metaplot ruined the setting. [*]Love the original Ravenloft modules but thought the demiplane/realm concept was a nice idea but poorly implemented [*]Had no interest in Planescape [*]Despised the idea of Spelljammer [*]Liked Greyhawk [*]Like the Forgotten Realms until the Time of Troubles nonsense. [*]Love the OGL. [*]Think level-draining undead effects are stupid & meta-gamey but ability drain is ok. [*]Have never agreed with the idea that the population of any given fantasy world is comprised of 95+% 1st-level (or 0-level) NPCs. [/LIST] [/QUOTE]
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