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GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die
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<blockquote data-quote="writernextdoor" data-source="post: 5836720" data-attributes="member: 6689303"><p>((GM Notes are in double parentheses))</p><p>[Mechanical notes are in braces]</p><p></p><p>((The Dreamation adventure was re-run with a smaller group of five agents and was a HUGE success. The key seems to be party size and economy, so my Dreamation observations were accurate))</p><p></p><p>Having gotten the contents of the safety deposit box, the team (Mace Hunter, Nick Darter, Carter Byers, Anna the Hacker and Rossini) headed to the airport, to make good their escape. Everyone thought this would be a good and quick escape. No one thought twice about checking the airport in advance.</p><p></p><p>They should have.</p><p></p><p>The Russian mob, (the guys who also wanted the contents of the newly robbed safe deposit box), were swarming the airport. Thirty guys. Thirty guns, about two hundred hostages. News cameras. The army was getting called in. The airport was a no-go. </p><p></p><p>The team needed medical attention, so Dr Byers took them to a medical safehouse [2-point Preparedness, 2-point Network spends] and gave everyone care and rest. ((We walked through the effects of [shrink] here, and found it useful to describe what exactly players did with the memories of what they dealt with - this gave everyone a heal and a refresh))</p><p></p><p>The airport standoff was still...stood off. The mob was making demands and as a result the number of trains being sent into and out of Zurich was restricted. </p><p></p><p>Nick made some phone calls [3-points of Network, 3-points Cover] and got the team tickets on the first train to Zurich.</p><p></p><p>Why Zurich? Because The Man left a message for Mace saying that a critical asset (Natalie Endott, the German Minister of Commerce) could possibly be assassinated just after she gives a speech announcing a new plan to convert historical sites into interactive museums. The reward for safely protecting her and getting the speech broadcast? Access to a South African informant that knows something about a missing code-breaking machine. </p><p></p><p>On the train ((I found it useful to provide them with actual pictures and layouts of train interiors here)), the team got settled, set up crude surveillance and secured the perimeter ((which is code for Nick-sat-by-the-door-with-a-gun).</p><p></p><p>The team was thorough. The communications between them were secure [Thanks to the Intrusion Cherry] and the car was basically a killbox [thanks to the weapons cherry]. Each team member checked a particular car on the train, and they felt very confident that they should have an easy time getting from Point A to Point B. </p><p></p><p>However, not all searches are conducted the same way. Alice was tasked with checking the baggage car, and her search 'looked like it was okay'. ((She had a string of rolled 3's without spends)). The long boxes were probably just shipping containers for six-foot-long skis right? Sure. Absolutely.</p><p></p><p>An hour into the ride, as the team was busy planning for Munich ((the initial plan was to disguise as the asset, and give the speech)), the first problem happened. Power was lost in the middle of the train. People were sent back to their bunks/cars/rooms/whatevers. The train was still moving, they could still reach their destination, just that the food, bar and internet cafe cars were out of service until the electrician could re-route some powerlines. </p><p></p><p>Carter ran into the electrician on the way to the washroom. He never saw an an electrician with so many tattoos or a silenced pistol in his toolbox [2-point Sense Trouble spend]. He brought this to the team's attention, and they all thought it a good idea to tail the gunner to the electrical conduit box in the baggage car. Alice, due to her previous poor search and a glare from Mace, was left behind to cover the door and try and corral communications as best she could.</p><p></p><p>The team found the electrician. His arm by the toolbox. A leg dripping against some suitcases. The delightful sound of a chest being cracked open and the blood being slurped out by something leathery, hunched and gaunt. </p><p></p><p>((The team rolled pretty well here on the Stability check. I think they all spent 1 or 2 and rolled 5s and 6s)).</p><p></p><p>In close quarters, it's hard to argue with Rossini and a sawed off shotgun. The gun belched smoke and shot, and the creature skittered back, its leg reduced to ribbons. Out a window it fell, a long stretch of blood against the exterior of the car. </p><p></p><p>Other large boxes were checked, and only one had a passenger. Another gaunt spindly creature, who was staked and beheaded, the head tossed out the window of the train's bathroom. </p><p></p><p>((more of this to come, I can't read the player notes))</p></blockquote><p></p>
[QUOTE="writernextdoor, post: 5836720, member: 6689303"] ((GM Notes are in double parentheses)) [Mechanical notes are in braces] ((The Dreamation adventure was re-run with a smaller group of five agents and was a HUGE success. The key seems to be party size and economy, so my Dreamation observations were accurate)) Having gotten the contents of the safety deposit box, the team (Mace Hunter, Nick Darter, Carter Byers, Anna the Hacker and Rossini) headed to the airport, to make good their escape. Everyone thought this would be a good and quick escape. No one thought twice about checking the airport in advance. They should have. The Russian mob, (the guys who also wanted the contents of the newly robbed safe deposit box), were swarming the airport. Thirty guys. Thirty guns, about two hundred hostages. News cameras. The army was getting called in. The airport was a no-go. The team needed medical attention, so Dr Byers took them to a medical safehouse [2-point Preparedness, 2-point Network spends] and gave everyone care and rest. ((We walked through the effects of [shrink] here, and found it useful to describe what exactly players did with the memories of what they dealt with - this gave everyone a heal and a refresh)) The airport standoff was still...stood off. The mob was making demands and as a result the number of trains being sent into and out of Zurich was restricted. Nick made some phone calls [3-points of Network, 3-points Cover] and got the team tickets on the first train to Zurich. Why Zurich? Because The Man left a message for Mace saying that a critical asset (Natalie Endott, the German Minister of Commerce) could possibly be assassinated just after she gives a speech announcing a new plan to convert historical sites into interactive museums. The reward for safely protecting her and getting the speech broadcast? Access to a South African informant that knows something about a missing code-breaking machine. On the train ((I found it useful to provide them with actual pictures and layouts of train interiors here)), the team got settled, set up crude surveillance and secured the perimeter ((which is code for Nick-sat-by-the-door-with-a-gun). The team was thorough. The communications between them were secure [Thanks to the Intrusion Cherry] and the car was basically a killbox [thanks to the weapons cherry]. Each team member checked a particular car on the train, and they felt very confident that they should have an easy time getting from Point A to Point B. However, not all searches are conducted the same way. Alice was tasked with checking the baggage car, and her search 'looked like it was okay'. ((She had a string of rolled 3's without spends)). The long boxes were probably just shipping containers for six-foot-long skis right? Sure. Absolutely. An hour into the ride, as the team was busy planning for Munich ((the initial plan was to disguise as the asset, and give the speech)), the first problem happened. Power was lost in the middle of the train. People were sent back to their bunks/cars/rooms/whatevers. The train was still moving, they could still reach their destination, just that the food, bar and internet cafe cars were out of service until the electrician could re-route some powerlines. Carter ran into the electrician on the way to the washroom. He never saw an an electrician with so many tattoos or a silenced pistol in his toolbox [2-point Sense Trouble spend]. He brought this to the team's attention, and they all thought it a good idea to tail the gunner to the electrical conduit box in the baggage car. Alice, due to her previous poor search and a glare from Mace, was left behind to cover the door and try and corral communications as best she could. The team found the electrician. His arm by the toolbox. A leg dripping against some suitcases. The delightful sound of a chest being cracked open and the blood being slurped out by something leathery, hunched and gaunt. ((The team rolled pretty well here on the Stability check. I think they all spent 1 or 2 and rolled 5s and 6s)). In close quarters, it's hard to argue with Rossini and a sawed off shotgun. The gun belched smoke and shot, and the creature skittered back, its leg reduced to ribbons. Out a window it fell, a long stretch of blood against the exterior of the car. Other large boxes were checked, and only one had a passenger. Another gaunt spindly creature, who was staked and beheaded, the head tossed out the window of the train's bathroom. ((more of this to come, I can't read the player notes)) [/QUOTE]
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GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die
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