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Gun Blade Artificer PrC - Please critique
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<blockquote data-quote="Garnet Schist" data-source="post: 1002412" data-attributes="member: 9846"><p><strong>"What are the stats for the gunblade. What happens when you crit with one?"</strong></p><p></p><p>I'm going with a slightly altered, but still basically Bean 2.0's idea:</p><p>Gunblade Large exotic double weapon</p><p></p><p>damage 2d4/1d8</p><p>crit (19-20)x2/x3</p><p>weight 30</p><p>damage type slashing/piercing</p><p>range increment -/5</p><p>cost 2,600 gp (always materwork)</p><p>Bullets 5 gp for clips of ten (1/4 each clip)</p><p>The gun part can be fired from 5 feet away, but it was not intended for this use. Any time a user fires at a target more than 5 feet away gains a -6 to hit, even with proficiency.</p><p>Keening properties do not affect the gun part of the Gun Blade.</p><p></p><p>When you roll a natural 20 (or 19-20 when you get the ability), and have Reflex, you can opt to fire a round into the wound your sword has just created. The bullet hits automatically (essentially shooting a bullet into the hole your sword just cut) and does 1d8 x 3 damage, as well as the Sword's crit damage.</p><p>I feel the "big crit" is balance by the poor base damage of the sword itself. 2d4 on a twohanded weapon is like a scythe, except a scythe multiplies it by 4 (str included) on a crit while the sword is only x2 (and strength bonus doesn't apply to the bullet). </p><p></p><p><strong>"You say that it has nothing to do with magic yet they have a feat that allows them to give a sword an enhancment bonus."</strong></p><p></p><p>When I meant "non-magical", I was referring to the actual bullet/shell inside the sword. The magic craft comes later, sure. But it's still a sword filled with explosive black powder.</p><p></p><p><strong>"Also the recycle skill isn't much use if they can't make other magical weapons. This seems to clash with the "no magic, just bullets" theme.</strong></p><p></p><p>I didn't want the PrC to be too overpowered. So on most of the abilities, I limited it to just Gun Blades. This can be somewhat of a handy-cap, if the only Gun Blade you can recycle are the ones you make usually, but I kinda intended for that to be the situation. Also, I wanted the guy to be able to upgrade his own weapon without worrying about all the EXP loss.</p><p></p><p><strong>Finally, since a character in this campaign can just use a revolver. Why would they not only use but focus on the gunblade to this extent. Final Fantasy is a lot more whimsical than D&D which I feel has a stronger tie with reality (yes, I know it's also fantasy and you should also never use 'real world' logic but it's a big issue.)</strong></p><p></p><p>At this point in the setting I was envisioning this gun to be: there are guns, but they are still not very accurate. The best part about a Gun Blade, is that if you hit you enemy, you <strong>know</strong> the bullet is going to hit. I'm sure a GM could use a little bit of disbelief on the fact that everyone would probably want a Desert Eagle over their broadsword <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Gunblade, spff. Shotgun-axe. Now there's a weapon I wouldn't mind using.</strong></p><p></p><p>I think that's a PrC for another time...</p><p>That sounds like an awesome weapon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Boom stick indeed.</p></blockquote><p></p>
[QUOTE="Garnet Schist, post: 1002412, member: 9846"] [B]"What are the stats for the gunblade. What happens when you crit with one?"[/B] I'm going with a slightly altered, but still basically Bean 2.0's idea: Gunblade Large exotic double weapon damage 2d4/1d8 crit (19-20)x2/x3 weight 30 damage type slashing/piercing range increment -/5 cost 2,600 gp (always materwork) Bullets 5 gp for clips of ten (1/4 each clip) The gun part can be fired from 5 feet away, but it was not intended for this use. Any time a user fires at a target more than 5 feet away gains a -6 to hit, even with proficiency. Keening properties do not affect the gun part of the Gun Blade. When you roll a natural 20 (or 19-20 when you get the ability), and have Reflex, you can opt to fire a round into the wound your sword has just created. The bullet hits automatically (essentially shooting a bullet into the hole your sword just cut) and does 1d8 x 3 damage, as well as the Sword's crit damage. I feel the "big crit" is balance by the poor base damage of the sword itself. 2d4 on a twohanded weapon is like a scythe, except a scythe multiplies it by 4 (str included) on a crit while the sword is only x2 (and strength bonus doesn't apply to the bullet). [B]"You say that it has nothing to do with magic yet they have a feat that allows them to give a sword an enhancment bonus."[/B] When I meant "non-magical", I was referring to the actual bullet/shell inside the sword. The magic craft comes later, sure. But it's still a sword filled with explosive black powder. [B]"Also the recycle skill isn't much use if they can't make other magical weapons. This seems to clash with the "no magic, just bullets" theme.[/B] I didn't want the PrC to be too overpowered. So on most of the abilities, I limited it to just Gun Blades. This can be somewhat of a handy-cap, if the only Gun Blade you can recycle are the ones you make usually, but I kinda intended for that to be the situation. Also, I wanted the guy to be able to upgrade his own weapon without worrying about all the EXP loss. [B]Finally, since a character in this campaign can just use a revolver. Why would they not only use but focus on the gunblade to this extent. Final Fantasy is a lot more whimsical than D&D which I feel has a stronger tie with reality (yes, I know it's also fantasy and you should also never use 'real world' logic but it's a big issue.)[/B] At this point in the setting I was envisioning this gun to be: there are guns, but they are still not very accurate. The best part about a Gun Blade, is that if you hit you enemy, you [B]know[/B] the bullet is going to hit. I'm sure a GM could use a little bit of disbelief on the fact that everyone would probably want a Desert Eagle over their broadsword :D [B]Gunblade, spff. Shotgun-axe. Now there's a weapon I wouldn't mind using.[/B] I think that's a PrC for another time... That sounds like an awesome weapon. :D Boom stick indeed. [/QUOTE]
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