Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gun thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malcolm_n" data-source="post: 5202268" data-attributes="member: 63154"><p>So, for your base gun, how about something like...</p><p></p><p>Pistol</p><p>Superior one-handed ranged weapon</p><p>Cost: 25 gp</p><p>Damage 1d8</p><p>Proficiency +2</p><p>Range 20/40</p><p></p><p>Properties:</p><p>Load minor</p><p></p><p>Group:</p><p>Crossbow:</p><p></p><p>Firearm: When making an attack vs. AC with a firearm as a weapon, you can take a -2 to the attack and target Reflex instead.</p><p></p><p>Then you could have something else like</p><p></p><p>Rifle</p><p>Superior two-handed ranged weapon</p><p>Cost: 35 gp</p><p>Damage 1d10</p><p>Proficiency +3</p><p>Range 20/40</p><p></p><p>Properties:</p><p>Load minor</p><p></p><p>Group:</p><p>Crossbow:</p><p></p><p>Firearm: When making an attack vs. AC with a firearm as a weapon, you can take a -2 to the attack and target Reflex instead.</p><p></p><p>And because Jonah Hex will be in theatres soon...</p><p>[sblock=Pact Cannon]</p><p><span style="color: Orange"><strong>PACT CANNON </strong>Level 2+</span></p><p><em>This dark steel firearm is the prized possession of any gun-toting warlock.</em></p><p><em></em>Levels 2, 7, 12, 17, 22, 27</p><p>Weapon: Firearm</p><p>Critical +1d6 damage per plus</p><p>Enhancement: Attack rolls and damage rolls</p><p>Property: If you are proficient with this weapon, it functions as a warlock implement (rod) for you (do not apply the proficiency bonus to attacks for implement powers).[/sblock]Finally, tackling the Training MC feat.</p><p></p><p><strong>PISTOL TRAINING [multiclass pistol]</strong></p><p><strong>Tier:</strong> Heroic</p><p><strong>Requirement:</strong> Con 13 or Dex 13</p><p><strong>Benefit:</strong> You gain training with the pistol. You can make ranged attacks through your pistol without drawing opportunity attacks from threatening enemies.[sblock=Pistol Swap Feats]<strong>Pistol Novice [multiclass]</strong></p><p><strong>Requirement:</strong> 4th level, Pistol Training</p><p><strong>Benefit:</strong> You can swap an encounter power of 3rd level or higher for the Crack Shot attack.</p><p><span style="color: DarkRed"><strong>CRACK SHOT </strong>Feat Power</span></p><p><em>You scare the bejesus out of your enemy with the blast of your firearm.</em></p><p>Encounter * Weapon</p><p>Standard Action Ranged weapon</p><p>Requirement: You must be wielding a pistol</p><p>Target: One creature or object</p><p>Attack: Dexterity vs. Reflex. If you attack an unattended object, the attack automatically hits. If you attack an object wielded or held by a creature, target the creature's reflex.</p><p>Hit: 1[W] + Dexterity modifier damage and the target takes a -2 penalty to attacks until the end of your next turn (creature) or The target falls prone (object). If the target is an object, this means the creature holding it drops it and must retrieve it on the creature's next round.</p><p> <em>Level 11: </em>2[W] + Dexterity modifier damage</p><p> <em>Level 21:</em> 3[W] + Dexterity modifier damage</p><p></p><p><strong>Pistol Expert [multiclass]</strong></p><p><strong></strong>Prerequisite: Pistol Training, 8th level</p><p>Benefit: You can swap one 6th level or higher utility power for the Revolver Action utility power.</p><p><span style="color: DarkGreen"><strong>Revolver Action </strong>Feat power</span></p><p><em>You've modified your pistol to shoot more often than others.</em></p><p><em></em>At-will * Weapon</p><p>Free Action Personal</p><p>Effect: You reload your pistol. Until the start of your next turn, any creature you attack with your pistol draws an opportunity attack from you if it moves during its turn without shifting at least 1 square first. Make these opportunity attacks with your pistol.</p><p></p><p><strong><span style="color: White">Pistol Specialist [multiclass]</span></strong></p><p><strong></strong>Prerequisite: Pistol Training, 10th level</p><p>Benefit: You can swap one 9th level or higher daily attack for the quick and the dead attack power.<strong></strong></p><p><strong><span style="color: DimGray">The Quick and the Dead [multiclass]</span></strong></p><p><em>You know too well the cost of being a slow draw.</em></p><p>Daily * Weapon</p><p>Minor Action Ranged weapon</p><p>Requirement: You must be wielding a pistol.</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage, and ongoing 5 + Dexterity modifier damage (save ends).</p><p><em>Level 15:</em> 2[W] + Dexterity modifier damage, and ongoing 10 + Dexterity modifier damage (save ends).</p><p><em>Level 25:</em> 3[W] + Dexterity modifier damage, and ongoing 15 + Dexterity modifier damage (save ends).[/sblock]<strong>Rifle Training [multiclass rifle]</strong></p><p><strong></strong>Prerequisite: Str or Dex 13</p><p>Benefit: You gain training in the rifle. You can make ranged weapon attacks through the rifle with your Strength modifier instead of Dexterity. In addition, rifles you wield have the high crit property.</p><p>[sblock=Rifle Swap Feats]<strong>Rifle Novice [multiclass]</strong></p><p>Prerequisite: Rifle Training, 4th level</p><p>Benefit: You can swap a 3rd level or higher encounter attack for the Scatter Shot power.</p><p><span style="color: DarkRed"><strong>Scatter Shot </strong>Feat Power</span></p><p><em>You throw a handful of rocks into your firearm and shoot.</em></p><p>Encounter * Weapon</p><p>Standard Action Close Blast 5</p><p>Requirement: You must be wielding a rifle</p><p>Target: Each creature in blast</p><p>Attack: Strength or Dexterity vs. AC</p><p>Hit: 2[W] damage and the target is slowed until the end of your next turn.</p><p><em>level 11:</em> 3[W] damage</p><p><em>level 21:</em> 4[W] damage </p><p></p><p><strong>Rifle Expert [multiclass]</strong></p><p><strong></strong>Prerequisite: Rifle Training, 8th level</p><p>Benefit: You can swap a 6th level or higher utility power for the steady shot power.</p><p><span style="color: DarkGreen"><strong>Steady Shot </strong>Feat Power</span></p><p><em>You brace yourself against the recoil of your weapon to fire with greater power.</em></p><p>At-Will * Weapon</p><p>Minor Action personal</p><p>Effect: Until the start of your next turn, add your Strength modifier to the damage you deal with attacks you make through your rifle.</p><p></p><p><strong>Rifle Specialist [multiclass]</strong></p><p><strong></strong>Prerequisite: Rifle Training, 10th level</p><p>Benefit: You can swap a 9th level or higher daily attack for the Blow'em away power.</p><p><span style="color: DimGray"><strong>Blow'em Away</strong> Feat Power</span></p><p><em>If they don't realize it's bad to be near you already, they soon will.</em></p><p><em></em>Daily * Reliable, Weapon</p><p>Standard Action Ranged 1</p><p>Requirement: You must be wielding a rifle</p><p>Target: One creature</p><p>Attack: Strength or Dexterity vs. AC, you do not draw an opportunity attack with this attack.</p><p>Hit: 3[W] + Strength or Dexterity modifier damage, and the target is pushed a number of squares equal to half your Strength modifier or Dexterity modifier and falls prone.</p><p><em>level 15:</em> 4[W] + Strength or Dexterity modifier damage</p><p><em>level 25:</em> 5[W] + Strength or Dexterity modifier damage[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5202268, member: 63154"] So, for your base gun, how about something like... Pistol Superior one-handed ranged weapon Cost: 25 gp Damage 1d8 Proficiency +2 Range 20/40 Properties: Load minor Group: Crossbow: Firearm: When making an attack vs. AC with a firearm as a weapon, you can take a -2 to the attack and target Reflex instead. Then you could have something else like Rifle Superior two-handed ranged weapon Cost: 35 gp Damage 1d10 Proficiency +3 Range 20/40 Properties: Load minor Group: Crossbow: Firearm: When making an attack vs. AC with a firearm as a weapon, you can take a -2 to the attack and target Reflex instead. And because Jonah Hex will be in theatres soon... [sblock=Pact Cannon] [COLOR=Orange][B]PACT CANNON [/B]Level 2+[/COLOR] [I]This dark steel firearm is the prized possession of any gun-toting warlock. [/I]Levels 2, 7, 12, 17, 22, 27 Weapon: Firearm Critical +1d6 damage per plus Enhancement: Attack rolls and damage rolls Property: If you are proficient with this weapon, it functions as a warlock implement (rod) for you (do not apply the proficiency bonus to attacks for implement powers).[/sblock]Finally, tackling the Training MC feat. [B]PISTOL TRAINING [multiclass pistol] Tier:[/B] Heroic [B]Requirement:[/B] Con 13 or Dex 13 [B]Benefit:[/B] You gain training with the pistol. You can make ranged attacks through your pistol without drawing opportunity attacks from threatening enemies.[sblock=Pistol Swap Feats][B]Pistol Novice [multiclass] Requirement:[/B] 4th level, Pistol Training [B]Benefit:[/B] You can swap an encounter power of 3rd level or higher for the Crack Shot attack. [COLOR=DarkRed][B]CRACK SHOT [/B]Feat Power[/COLOR] [I]You scare the bejesus out of your enemy with the blast of your firearm.[/I] Encounter * Weapon Standard Action Ranged weapon Requirement: You must be wielding a pistol Target: One creature or object Attack: Dexterity vs. Reflex. If you attack an unattended object, the attack automatically hits. If you attack an object wielded or held by a creature, target the creature's reflex. Hit: 1[W] + Dexterity modifier damage and the target takes a -2 penalty to attacks until the end of your next turn (creature) or The target falls prone (object). If the target is an object, this means the creature holding it drops it and must retrieve it on the creature's next round. [I]Level 11: [/I]2[W] + Dexterity modifier damage [I]Level 21:[/I] 3[W] + Dexterity modifier damage [B]Pistol Expert [multiclass] [/B]Prerequisite: Pistol Training, 8th level Benefit: You can swap one 6th level or higher utility power for the Revolver Action utility power. [COLOR=DarkGreen][B]Revolver Action [/B]Feat power[/COLOR] [I]You've modified your pistol to shoot more often than others. [/I]At-will * Weapon Free Action Personal Effect: You reload your pistol. Until the start of your next turn, any creature you attack with your pistol draws an opportunity attack from you if it moves during its turn without shifting at least 1 square first. Make these opportunity attacks with your pistol. [B][COLOR=White]Pistol Specialist [multiclass][/COLOR] [/B]Prerequisite: Pistol Training, 10th level Benefit: You can swap one 9th level or higher daily attack for the quick and the dead attack power.[B] [COLOR=DimGray]The Quick and the Dead [multiclass][/COLOR][/B] [I]You know too well the cost of being a slow draw.[/I] Daily * Weapon Minor Action Ranged weapon Requirement: You must be wielding a pistol. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and ongoing 5 + Dexterity modifier damage (save ends). [I]Level 15:[/I] 2[W] + Dexterity modifier damage, and ongoing 10 + Dexterity modifier damage (save ends). [I]Level 25:[/I] 3[W] + Dexterity modifier damage, and ongoing 15 + Dexterity modifier damage (save ends).[/sblock][B]Rifle Training [multiclass rifle] [/B]Prerequisite: Str or Dex 13 Benefit: You gain training in the rifle. You can make ranged weapon attacks through the rifle with your Strength modifier instead of Dexterity. In addition, rifles you wield have the high crit property. [sblock=Rifle Swap Feats][B]Rifle Novice [multiclass][/B] Prerequisite: Rifle Training, 4th level Benefit: You can swap a 3rd level or higher encounter attack for the Scatter Shot power. [COLOR=DarkRed][B]Scatter Shot [/B]Feat Power[/COLOR] [I]You throw a handful of rocks into your firearm and shoot.[/I] Encounter * Weapon Standard Action Close Blast 5 Requirement: You must be wielding a rifle Target: Each creature in blast Attack: Strength or Dexterity vs. AC Hit: 2[W] damage and the target is slowed until the end of your next turn. [I]level 11:[/I] 3[W] damage [I]level 21:[/I] 4[W] damage [B]Rifle Expert [multiclass] [/B]Prerequisite: Rifle Training, 8th level Benefit: You can swap a 6th level or higher utility power for the steady shot power. [COLOR=DarkGreen][B]Steady Shot [/B]Feat Power[/COLOR] [I]You brace yourself against the recoil of your weapon to fire with greater power.[/I] At-Will * Weapon Minor Action personal Effect: Until the start of your next turn, add your Strength modifier to the damage you deal with attacks you make through your rifle. [B]Rifle Specialist [multiclass] [/B]Prerequisite: Rifle Training, 10th level Benefit: You can swap a 9th level or higher daily attack for the Blow'em away power. [COLOR=DimGray][B]Blow'em Away[/B] Feat Power[/COLOR] [I]If they don't realize it's bad to be near you already, they soon will. [/I]Daily * Reliable, Weapon Standard Action Ranged 1 Requirement: You must be wielding a rifle Target: One creature Attack: Strength or Dexterity vs. AC, you do not draw an opportunity attack with this attack. Hit: 3[W] + Strength or Dexterity modifier damage, and the target is pushed a number of squares equal to half your Strength modifier or Dexterity modifier and falls prone. [I]level 15:[/I] 4[W] + Strength or Dexterity modifier damage [I]level 25:[/I] 5[W] + Strength or Dexterity modifier damage[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gun thoughts
Top