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Gundam 00 Monday night (11/24) at 11 pm on SF Channel
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<blockquote data-quote="Rackhir" data-source="post: 4573794" data-attributes="member: 149"><p>The point of the early battles in 00 is the same as in the early battles in Wing and the early battles in CG. Namely to establish what badasses the heroes and their mechs are. So that when they start having trouble later on it helps to establish how badass their opposition is. They're not supposed to exhibit dramatic reversals. </p><p></p><p></p><p></p><p>But relevant to my point. That the mech isn't as important as the character who's flying it. The reason why the Barzams always got creamed was that no named characters were flying them, just nameless grunts. The reason why Zechs was able to take down Hero in the wing was to establish how bad ass he was.</p><p></p><p></p><p></p><p>I don't understand how you can say there's no resemblence between the last story arc in Wing and CCA. It seems almost as blatant and clear to me as that Terry Brooks ripped off LotR for "The Sword of Shanarra".</p><p></p><p>You mean there's no similarity to how the Feds were the good guys in MSG and the bad guys in Zeta? Or how Char went from the villian to the hero, just like Zechs did? Or how he then decided that humanity needed to be destroyed and tried to drop a large object on the earth to cause a nuclear winter, just like Char did and then his plan was stopped by a suicidal last minute heroic stand by the main character? Just like Amuro did?</p><p></p><p>Admittedly Heero did get to survive.</p><p></p><p></p><p></p><p>I would probably start at the beginning, if you have the time and inclination. I can loan you almost everything there is to watch. About the only things I don't have are G-Gundam (Street fighter gundam was simply NOT my cup of tea), Seed and maybe 0080.</p><p></p><p>If you just want to hit the high points, it gets more complicated. You really need to have seen MSG and Zeta to appreciate Char's Counter Attack (my favorite). 0083 and 0080 are stand alone stories. 08th MS team is probably skip able. ZZ starts off slow and pretty much as slapstick, then turns serious about half way through and at the end is pulling out the most awesome collection of mecha in Gundam History.</p><p></p><p>Wing is watchable and has better animation than the original series, but never quite pushed my buttons. If you sit through the UC saga, it's skippable.</p><p></p><p>Gundam X has some interesting takes on things, but is ultimately nothing wonderful.</p><p></p><p>Turn A Gundam is different and does have some Syd Mead mecha designs, but was also kind of lackluster.</p><p></p><p>Gundam Seed is mostly a retread of the UC saga again. Better animation than either Wing or MSG, but with more irritating characters than either. I have the second compilation movie if you feel like watching it.</p><p></p><p>I've not actually watched Gundam Seed Destiny, but what I've heard about it hasn't inclined me to do so.</p><p></p><p>Just drop me a line before our next game so I'll know what to bring.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 4573794, member: 149"] The point of the early battles in 00 is the same as in the early battles in Wing and the early battles in CG. Namely to establish what badasses the heroes and their mechs are. So that when they start having trouble later on it helps to establish how badass their opposition is. They're not supposed to exhibit dramatic reversals. But relevant to my point. That the mech isn't as important as the character who's flying it. The reason why the Barzams always got creamed was that no named characters were flying them, just nameless grunts. The reason why Zechs was able to take down Hero in the wing was to establish how bad ass he was. I don't understand how you can say there's no resemblence between the last story arc in Wing and CCA. It seems almost as blatant and clear to me as that Terry Brooks ripped off LotR for "The Sword of Shanarra". You mean there's no similarity to how the Feds were the good guys in MSG and the bad guys in Zeta? Or how Char went from the villian to the hero, just like Zechs did? Or how he then decided that humanity needed to be destroyed and tried to drop a large object on the earth to cause a nuclear winter, just like Char did and then his plan was stopped by a suicidal last minute heroic stand by the main character? Just like Amuro did? Admittedly Heero did get to survive. I would probably start at the beginning, if you have the time and inclination. I can loan you almost everything there is to watch. About the only things I don't have are G-Gundam (Street fighter gundam was simply NOT my cup of tea), Seed and maybe 0080. If you just want to hit the high points, it gets more complicated. You really need to have seen MSG and Zeta to appreciate Char's Counter Attack (my favorite). 0083 and 0080 are stand alone stories. 08th MS team is probably skip able. ZZ starts off slow and pretty much as slapstick, then turns serious about half way through and at the end is pulling out the most awesome collection of mecha in Gundam History. Wing is watchable and has better animation than the original series, but never quite pushed my buttons. If you sit through the UC saga, it's skippable. Gundam X has some interesting takes on things, but is ultimately nothing wonderful. Turn A Gundam is different and does have some Syd Mead mecha designs, but was also kind of lackluster. Gundam Seed is mostly a retread of the UC saga again. Better animation than either Wing or MSG, but with more irritating characters than either. I have the second compilation movie if you feel like watching it. I've not actually watched Gundam Seed Destiny, but what I've heard about it hasn't inclined me to do so. Just drop me a line before our next game so I'll know what to bring. [/QUOTE]
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