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*Dungeons & Dragons
"Gunners" and D&D- How do divergent playstyles mesh together?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6933998" data-attributes="member: 6701872"><p>In my experience, the happiest of tables tend to be the ones that have a great time with each other even if the session they've showed up to play doesn't even happen.</p><p></p><p>I suspect the reason that this happens to be as [MENTION=205]TwoSix[/MENTION] says, that the group of us around the table care more about each other - or at the very least having a fun evening - more than we care about the game.</p><p></p><p>As far as how to reach this state of being a happy table... as far as I can tell, the way is for the DM to run the game as if it were already being played by a happy table (kind of like that saying to dress for the job you want, not the one you have). In doing this, any opposition to reaching the point where the game being run finally actually is the one played by a happy table will start to stick out like a sore thumb - players looking for something else will start to complain that what they want isn't present, players not really fitting the group as a group of people will start being irritated by or be irritating to the other people, and so forth.</p><p></p><p>And in all cases, those pieces that start to show that they don't fit must be removed, because they aren't going to change themselves to fit no matter how badly someone might want them to.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6933998, member: 6701872"] In my experience, the happiest of tables tend to be the ones that have a great time with each other even if the session they've showed up to play doesn't even happen. I suspect the reason that this happens to be as [MENTION=205]TwoSix[/MENTION] says, that the group of us around the table care more about each other - or at the very least having a fun evening - more than we care about the game. As far as how to reach this state of being a happy table... as far as I can tell, the way is for the DM to run the game as if it were already being played by a happy table (kind of like that saying to dress for the job you want, not the one you have). In doing this, any opposition to reaching the point where the game being run finally actually is the one played by a happy table will start to stick out like a sore thumb - players looking for something else will start to complain that what they want isn't present, players not really fitting the group as a group of people will start being irritated by or be irritating to the other people, and so forth. And in all cases, those pieces that start to show that they don't fit must be removed, because they aren't going to change themselves to fit no matter how badly someone might want them to. [/QUOTE]
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"Gunners" and D&D- How do divergent playstyles mesh together?
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