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General Tabletop Discussion
*TTRPGs General
Gunpowder Creation, And Other Q's
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<blockquote data-quote="Drawmack" data-source="post: 695190" data-attributes="member: 4981"><p>My gun rules are based on Freeport's, almost as much as mutants and masterminds is based on d20.</p><p></p><p>I changed reloading to take three attack actions instead of 3 rounds. This means that as the character achieves higher levels and a higher bab they will be able to fire more quickly. If they get 4 attacks and perform a full attack action they can fire every round. OTOH: I did away with the feats to speed reloading.</p><p></p><p>Another thing that I changed is a critical hit is instant death against anything without natural armor +5. You get shot in the throat with a musket ball and you're dead.</p><p></p><p>Though a critical misfire destroys the gun. Actually it destroys the firing mechanism but before guns were made by machines a broken part ment a broken weapon. And does 1d4 damage to the character's trigger hand and stands a chance (Ref Save DC 15) of causing temporary blindness from the flashback (1d4 rounds). </p><p></p><p>So you want a massive damage gun you can have it, but there is a price as well.</p><p></p><p>Also guns are expensive as is gunpowder, but musket balls are cheap. This is because the dwarves have a monopoly and can charge whatever they want. I don't have exact prices worked out yet though.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 695190, member: 4981"] My gun rules are based on Freeport's, almost as much as mutants and masterminds is based on d20. I changed reloading to take three attack actions instead of 3 rounds. This means that as the character achieves higher levels and a higher bab they will be able to fire more quickly. If they get 4 attacks and perform a full attack action they can fire every round. OTOH: I did away with the feats to speed reloading. Another thing that I changed is a critical hit is instant death against anything without natural armor +5. You get shot in the throat with a musket ball and you're dead. Though a critical misfire destroys the gun. Actually it destroys the firing mechanism but before guns were made by machines a broken part ment a broken weapon. And does 1d4 damage to the character's trigger hand and stands a chance (Ref Save DC 15) of causing temporary blindness from the flashback (1d4 rounds). So you want a massive damage gun you can have it, but there is a price as well. Also guns are expensive as is gunpowder, but musket balls are cheap. This is because the dwarves have a monopoly and can charge whatever they want. I don't have exact prices worked out yet though. [/QUOTE]
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