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<blockquote data-quote="Mark Chance" data-source="post: 5373181" data-attributes="member: 2795"><p>You'd still need agriculture since it's necessary for the creation of beer. Unless, I guess, that shaman had a <em>create beer</em> spell. Then all bets are off.</p><p></p><p>One thing that's always puzzled me in these recurring firearms-and-fantasy threads is the idea that firearms must be treated realistically to a degree that nothing else is subjected to the same treatment. Thus, firearms take forever to reload, they explode or misfire often, they do horrendous amounts of damage, they punch right through armor, et cetera (and ignoring the fact that this realism is often not terribly realistic).</p><p></p><p>The firearms system I used in my game wasn't designed to be realistic. It was designed to be usable, balanced with other mundane weapons, and fun. I think I achieved those goals pretty well.</p><p></p><p>The PCs coveted firearms, especially the flintlock pistols. Most combats started with a volley of bullets followed by a quick charge for melee. One player's character ended up with several matchlock pistols thanks to aggressive looting. He kept smouldering wicks tied in his beard so that he could more quickly bring his pistols to bear.</p><p></p><p>Realistic? Hardly. But it was a hoot.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5373181, member: 2795"] You'd still need agriculture since it's necessary for the creation of beer. Unless, I guess, that shaman had a [i]create beer[/i] spell. Then all bets are off. One thing that's always puzzled me in these recurring firearms-and-fantasy threads is the idea that firearms must be treated realistically to a degree that nothing else is subjected to the same treatment. Thus, firearms take forever to reload, they explode or misfire often, they do horrendous amounts of damage, they punch right through armor, et cetera (and ignoring the fact that this realism is often not terribly realistic). The firearms system I used in my game wasn't designed to be realistic. It was designed to be usable, balanced with other mundane weapons, and fun. I think I achieved those goals pretty well. The PCs coveted firearms, especially the flintlock pistols. Most combats started with a volley of bullets followed by a quick charge for melee. One player's character ended up with several matchlock pistols thanks to aggressive looting. He kept smouldering wicks tied in his beard so that he could more quickly bring his pistols to bear. Realistic? Hardly. But it was a hoot. [/QUOTE]
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