Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Gunpowder, fantasy and you
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="luckless" data-source="post: 5374977" data-attributes="member: 97841"><p>When you were referring to my preference of firearms being loud, higher damage than bows, slower to reload, and optionally having ammo hard to find, and cast a small 'obscuring mist'.</p><p></p><p>I have to ask, what exactly is 'overly complicated'?</p><p></p><p>They're loud. Meaning if you are trying to sneak attack a guard and not have his buddy beside him notice till you go to kill him too,... Then a gun likely isn't your best choice.</p><p></p><p>Higher damage, so you roll 2 dice rather than 1. What is complicated about that?</p><p></p><p>Slower reload, so you take two full round actions to reload it rather than 1 with the heavy crossbow. Not to be insulting or anything, but is counting to 2 really that hard for a Pen and Paper player? I would have thought we had to be a little better at math than that to actually play the game in the first place.</p><p></p><p>Hard to find ammo? If you care about counting arrows and bolts to start with, then harder to find ammo just means that you might have to hunt around for it, and your average little village in the middle of the woods might not have any for you to buy.</p><p></p><p>Dealing with smoke? How is this any harder to deal with than already existing spells that do the exact same thing, but on larger scales?</p><p></p><p>Add in a rule for it doubling as a melee weapon: You have 2 weapons, and one can be drawn instantly if the other is currently held. You roll 2d10 when you use one, and a 1d8 when you use the other. Not exactly harder than a fighter who happens to carry a bow and a long sword.</p></blockquote><p></p>
[QUOTE="luckless, post: 5374977, member: 97841"] When you were referring to my preference of firearms being loud, higher damage than bows, slower to reload, and optionally having ammo hard to find, and cast a small 'obscuring mist'. I have to ask, what exactly is 'overly complicated'? They're loud. Meaning if you are trying to sneak attack a guard and not have his buddy beside him notice till you go to kill him too,... Then a gun likely isn't your best choice. Higher damage, so you roll 2 dice rather than 1. What is complicated about that? Slower reload, so you take two full round actions to reload it rather than 1 with the heavy crossbow. Not to be insulting or anything, but is counting to 2 really that hard for a Pen and Paper player? I would have thought we had to be a little better at math than that to actually play the game in the first place. Hard to find ammo? If you care about counting arrows and bolts to start with, then harder to find ammo just means that you might have to hunt around for it, and your average little village in the middle of the woods might not have any for you to buy. Dealing with smoke? How is this any harder to deal with than already existing spells that do the exact same thing, but on larger scales? Add in a rule for it doubling as a melee weapon: You have 2 weapons, and one can be drawn instantly if the other is currently held. You roll 2d10 when you use one, and a 1d8 when you use the other. Not exactly harder than a fighter who happens to carry a bow and a long sword. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gunpowder, fantasy and you
Top