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<blockquote data-quote="Dausuul" data-source="post: 5377109" data-attributes="member: 58197"><p>I should think D&D rules would lead to a variant form of feudalism; what a scholar might call "herocracy" and what TvTropes calls "Authority Equals Asskicking." In essence, authority would correlate strongly with character level, simply because low-level characters are too fragile to survive an attack by a spellslinging assassin. Even a high-level bodyguard offers little protection.</p><p></p><p>From there, a feudal-style system of vassalage is the obvious next step. Let's say you're the king, a 15th-level character. Who are you going to put in charge of administering your duchies? Why, a bunch of 10th-level characters, naturally; you don't want them getting assassinated. When it comes time to go to war, who are you going to call up? That same gang of 10th-level badasses. And they'll call up the 5th-level badasses <em>they</em> use to run their baronies. Oh, sure, you'll all bring along some 0-level chumps for cannon fodder and garrison duty, but the super-powered ruling class will dominate warfare.</p><p></p><p>Obviously, the major difference between this system and real-world feudalism is the lack of inherited titles, depending on to what extent "ability to reach high level" is a heritable trait. (And castles are going to be different; how different will depend on the frequency of high-level mages and magic items. In a low-magic world, they'll be similar to real castles with a few bells and whistles added, like internal checkpoints against invisible spies. In a high-magic world, the castle's defenses will be primarily magical rather than physical.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5377109, member: 58197"] I should think D&D rules would lead to a variant form of feudalism; what a scholar might call "herocracy" and what TvTropes calls "Authority Equals Asskicking." In essence, authority would correlate strongly with character level, simply because low-level characters are too fragile to survive an attack by a spellslinging assassin. Even a high-level bodyguard offers little protection. From there, a feudal-style system of vassalage is the obvious next step. Let's say you're the king, a 15th-level character. Who are you going to put in charge of administering your duchies? Why, a bunch of 10th-level characters, naturally; you don't want them getting assassinated. When it comes time to go to war, who are you going to call up? That same gang of 10th-level badasses. And they'll call up the 5th-level badasses [i]they[/i] use to run their baronies. Oh, sure, you'll all bring along some 0-level chumps for cannon fodder and garrison duty, but the super-powered ruling class will dominate warfare. Obviously, the major difference between this system and real-world feudalism is the lack of inherited titles, depending on to what extent "ability to reach high level" is a heritable trait. (And castles are going to be different; how different will depend on the frequency of high-level mages and magic items. In a low-magic world, they'll be similar to real castles with a few bells and whistles added, like internal checkpoints against invisible spies. In a high-magic world, the castle's defenses will be primarily magical rather than physical.) [/QUOTE]
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