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<blockquote data-quote="TheAuldGrump" data-source="post: 5380978" data-attributes="member: 6957"><p>Hmmm, in considering my setting I realized that in that setting magic, not gunpowder, is the emerging technology.</p><p></p><p>Arcane Magic was, for more than a millennium and a half, suppressed by the faith of a largely monolithic and monotheistic religion - it was hard to do and unreliable, mostly not working at all. Not to mention the good folks in the red robes who enforced the laws against arcane magic with flame and rope - whether or not the attempt was successful. (Or even happened at all... witchfinders are paid by the head....) </p><p></p><p>As the monolithic faith began to break apart in a series of schism the walls of faith grew weaker - a matter made worse by the the largest faction was corrupted, selling indulgences in the form of a license to commit the mortal sin of Arcane Magic. </p><p></p><p>So the rules of magic are being rediscovered, texts from the times of Thales and Aristotle being scrutinized for any structure that might be present.</p><p></p><p>It is worth mentioning that the Eastern branch of the faith schismed early, and had no trouble with arcane magic, considering magic to be one of Gods greatest gifts. Priest-mages form a third branch of the Eastern Faith, along with secular and monastic priests. (This came about when I discovered that Albertus Magnus is a saint on the Eastern Orthodox calender....) Not as big a difference as you might think - magic still did not work all that reliably, with priest-mages more likely to succeed than a pure mage.</p><p></p><p>Technological advance does happen - in the course of the primary timeline for the game the flintlock (snapchance) replaces the wheellock, spreading rapidly across the field of battle, and taking the gun from the field and into the woods, since it is now reliable and common enough to hunt with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5380978, member: 6957"] Hmmm, in considering my setting I realized that in that setting magic, not gunpowder, is the emerging technology. Arcane Magic was, for more than a millennium and a half, suppressed by the faith of a largely monolithic and monotheistic religion - it was hard to do and unreliable, mostly not working at all. Not to mention the good folks in the red robes who enforced the laws against arcane magic with flame and rope - whether or not the attempt was successful. (Or even happened at all... witchfinders are paid by the head....) As the monolithic faith began to break apart in a series of schism the walls of faith grew weaker - a matter made worse by the the largest faction was corrupted, selling indulgences in the form of a license to commit the mortal sin of Arcane Magic. So the rules of magic are being rediscovered, texts from the times of Thales and Aristotle being scrutinized for any structure that might be present. It is worth mentioning that the Eastern branch of the faith schismed early, and had no trouble with arcane magic, considering magic to be one of Gods greatest gifts. Priest-mages form a third branch of the Eastern Faith, along with secular and monastic priests. (This came about when I discovered that Albertus Magnus is a saint on the Eastern Orthodox calender....) Not as big a difference as you might think - magic still did not work all that reliably, with priest-mages more likely to succeed than a pure mage. Technological advance does happen - in the course of the primary timeline for the game the flintlock (snapchance) replaces the wheellock, spreading rapidly across the field of battle, and taking the gun from the field and into the woods, since it is now reliable and common enough to hunt with. :) The Auld Grump [/QUOTE]
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