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<blockquote data-quote="Haltherrion" data-source="post: 5388873" data-attributes="member: 18253"><p>The difference is that we have a clear, easily understood analogues for the introductions of firearms (see earth history 101). Magic affects get harder to determine.</p><p> </p><p>Do I think that D&D level magic would grossly change fortifications? Yes and the result would probably be bunker-like. But there are many who disagree with me (see many earlier threads on this).</p><p> </p><p>As for my own setting, I tend towards classic castles; it's a discrepancy I'm willing to tolerate although I find it an interesting mental exercise and have been toying with a thread on the topic. Trouble is, folks get all bent out of shape when you raise the point.</p><p> </p><p>That aside, the effect of magic on culture is arguable since there is no magic in our world. The effect of gunpowder weapons is not arguable. We have clear analogues.</p><p> </p><p>Whether dragons would really affect castles depends on the prevalance of dragons. Same for magic. I'm up for some mental exercises to explore the matter, however. Not up for how gunpowder affects fortifications because I think it's been clearly elucidated by our own history.</p><p> </p><p>BUT if you like gunpowder weapons in your settings; go for it. I'm not going to swoop down into your game and give you a fine. If you are ref'ing such a game and I'm in it, give me cannons and tell me I can't bust down high, thin walls, I will push you hard on that though.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5388873, member: 18253"] The difference is that we have a clear, easily understood analogues for the introductions of firearms (see earth history 101). Magic affects get harder to determine. Do I think that D&D level magic would grossly change fortifications? Yes and the result would probably be bunker-like. But there are many who disagree with me (see many earlier threads on this). As for my own setting, I tend towards classic castles; it's a discrepancy I'm willing to tolerate although I find it an interesting mental exercise and have been toying with a thread on the topic. Trouble is, folks get all bent out of shape when you raise the point. That aside, the effect of magic on culture is arguable since there is no magic in our world. The effect of gunpowder weapons is not arguable. We have clear analogues. Whether dragons would really affect castles depends on the prevalance of dragons. Same for magic. I'm up for some mental exercises to explore the matter, however. Not up for how gunpowder affects fortifications because I think it's been clearly elucidated by our own history. BUT if you like gunpowder weapons in your settings; go for it. I'm not going to swoop down into your game and give you a fine. If you are ref'ing such a game and I'm in it, give me cannons and tell me I can't bust down high, thin walls, I will push you hard on that though. [/QUOTE]
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