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<blockquote data-quote="SKyOdin" data-source="post: 5392213" data-attributes="member: 57939"><p>I was talking about access to medieval universities. I could cite comparisons to ancient/medieval Chinese education too, since it followed the same patterns: only the wealthy elite had access to any kind of advanced education, and only a fraction of them succeeded at it.</p><p></p><p>Anyways, once again I reiterate that my argument that has never been that it is wrong for people to create a setting with an advanced magic-industrial revolution or a setting full of high-level characters. I have no problem if you want to create a setting where every street-corner has a ten-thousand year old everburning lantern on it, or a setting where war is fought between small, elite armies of 15th level magic wielding ninjas (I am a Naruto fan, after all). I am just arguing against the idea that it is impossible for a DM to adjust things to make these outcomes impossible. I am also arguing against the idea that these outcomes are an inevitability of the D&D rules system or that such settings are a natural progression of fantasy itself. My main point is that if you want to avoid it, you can do so quite easily.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5392213, member: 57939"] I was talking about access to medieval universities. I could cite comparisons to ancient/medieval Chinese education too, since it followed the same patterns: only the wealthy elite had access to any kind of advanced education, and only a fraction of them succeeded at it. Anyways, once again I reiterate that my argument that has never been that it is wrong for people to create a setting with an advanced magic-industrial revolution or a setting full of high-level characters. I have no problem if you want to create a setting where every street-corner has a ten-thousand year old everburning lantern on it, or a setting where war is fought between small, elite armies of 15th level magic wielding ninjas (I am a Naruto fan, after all). I am just arguing against the idea that it is impossible for a DM to adjust things to make these outcomes impossible. I am also arguing against the idea that these outcomes are an inevitability of the D&D rules system or that such settings are a natural progression of fantasy itself. My main point is that if you want to avoid it, you can do so quite easily. [/QUOTE]
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