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<blockquote data-quote="Crazy Jerome" data-source="post: 5396825" data-attributes="member: 54877"><p>Heh, for me it is very much a, "step over the line of guns," issue. It's one of the reasons, I don't much care for steampunk. About the only good reason I can see to run steampunk, is to do a S.M. Stirling, "Peshewar Lancers" style game, and have fights in blimps. And to be fair, it's more pulp than steampunk. But mainly, I'm not stopping there.</p><p> </p><p>About the earliest I would stop, once crossing that line, is to do something along the technological lines supposed by the Turtledove "Dragons war" series. For those that don't know (and don't want to wade through the terrible dialog and alt-history style narrative fantasy history), it is a thinly veiled retelling of WWII, with magic. Instead of rifles, soldiers have magically charged "sticks" that shoot beams and have to be recharged. Flyers get on dragons, from which they discharge sticks and drop bombs. And so forth. It's all about lots of key ways that people get magic to go "boom!"--and rapid advancement of same in a world at war.</p><p> </p><p>So yeah, a cold war analogue, directly after such a war in such a setting, is something I can sink my teeth into. You'll note still no gunpowder ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5396825, member: 54877"] Heh, for me it is very much a, "step over the line of guns," issue. It's one of the reasons, I don't much care for steampunk. About the only good reason I can see to run steampunk, is to do a S.M. Stirling, "Peshewar Lancers" style game, and have fights in blimps. And to be fair, it's more pulp than steampunk. But mainly, I'm not stopping there. About the earliest I would stop, once crossing that line, is to do something along the technological lines supposed by the Turtledove "Dragons war" series. For those that don't know (and don't want to wade through the terrible dialog and alt-history style narrative fantasy history), it is a thinly veiled retelling of WWII, with magic. Instead of rifles, soldiers have magically charged "sticks" that shoot beams and have to be recharged. Flyers get on dragons, from which they discharge sticks and drop bombs. And so forth. It's all about lots of key ways that people get magic to go "boom!"--and rapid advancement of same in a world at war. So yeah, a cold war analogue, directly after such a war in such a setting, is something I can sink my teeth into. You'll note still no gunpowder ... ;) [/QUOTE]
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