Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Gunpowder, fantasy and you
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brutalskars" data-source="post: 5398515" data-attributes="member: 95324"><p>Here is my take on the issue.</p><p>Look to games like Warhammer and Warcraft. Then take traditional fantasy and look over to DnD: Ebberron.</p><p></p><p>In Ebberron, the tech is built with magic.</p><p>Instead of saying that science will do away with the magic or be too strong. Scale your technology with the magic of the setting. For example, Warhammer is a dark fantasy, or gothic fantasy, so the firearms and such are more gritty, and primitive.</p><p>Then look to Ebberron, it has airships and submarines using magic engines using bound elementals.</p><p></p><p>But the real big jump is into the realm of Warcraft, massive battleships like the Skybreaker float in the sky armed with massive earthshaking cannons. And there are train like underground tunnels between the capitals of the humans and the dwarves.</p><p>Many of the guns are fantastic, since Warcraft is of heroic, flavor heavy of action combat. Rapid fire, innacurate weapons of very small caliber. Then things like the wolfslayer sniper rifle, a long rifle that fires two rounds at a time, it has a revolver like build that holds 12 shots, or 6 double taps effectively. </p><p>Then we get to magic floating fortresses in Outland, with devices ment to gather magic essence from the world as fuel, or currency for the species called the ethereals. And there are even massive robotic things made by the Burning Legion, a faction of demons. These machines made from demonic metal, powered by pure demonic fire.</p><p></p><p>So?</p><p>As we can see, technology does have a place in fantasy if you give it one. As I see it, one can also look to Privateer Press, with Hordes and Warmachine. Then take what they wish from that as well. Undead enchanced with metal and clockwork parts. Unhol machines ment to reap the living. All the way to primitive salvaged weapons used by trolls and boar-men.</p><p></p><p>Examples of what I have done in homebrew gaming in random fantasy worlds made with myself and my players. Alchemy, engineering, magic and martial all are able to find homes.</p><p>We have lizardfolk with towers using mages that channel light spells into prisms and mirrors to create blazing beams of light.</p><p></p><p>We have firearms that find more use to players, multiple barrels to do away with reload times for a short moment. But when reloading it still takes awhile. We go to real world examples, how flintlocks glance off plate, platemail was made around the same time as flintlocks and those firearms. We take the terms heroic fantasy, gothic fantasy, and traditional fantasy and slam them together to get a great balance between the magic and the arteficial.</p><p></p><p>One of the players in my group is an artificer, and he made a new arm for the fighter of the group. Because it was cut off by a cursed weapon that stopped it from ever being healed. So, science found a use.</p><p></p><p>Give it room to interact and find balance. And then make basic rules for gameplay.</p><p>Bows and crossbows find equal use in our games even by NPCs compared to guns.</p><p>Mini-bombs like fist sized smoke bombs are fun, even if not practical.</p><p>Remember guys, dragons are not practical either.</p><p></p><p></p><p>Take the excuses and throw them away, give your -fantasy- room to grow and be fantastic.</p></blockquote><p></p>
[QUOTE="Brutalskars, post: 5398515, member: 95324"] Here is my take on the issue. Look to games like Warhammer and Warcraft. Then take traditional fantasy and look over to DnD: Ebberron. In Ebberron, the tech is built with magic. Instead of saying that science will do away with the magic or be too strong. Scale your technology with the magic of the setting. For example, Warhammer is a dark fantasy, or gothic fantasy, so the firearms and such are more gritty, and primitive. Then look to Ebberron, it has airships and submarines using magic engines using bound elementals. But the real big jump is into the realm of Warcraft, massive battleships like the Skybreaker float in the sky armed with massive earthshaking cannons. And there are train like underground tunnels between the capitals of the humans and the dwarves. Many of the guns are fantastic, since Warcraft is of heroic, flavor heavy of action combat. Rapid fire, innacurate weapons of very small caliber. Then things like the wolfslayer sniper rifle, a long rifle that fires two rounds at a time, it has a revolver like build that holds 12 shots, or 6 double taps effectively. Then we get to magic floating fortresses in Outland, with devices ment to gather magic essence from the world as fuel, or currency for the species called the ethereals. And there are even massive robotic things made by the Burning Legion, a faction of demons. These machines made from demonic metal, powered by pure demonic fire. So? As we can see, technology does have a place in fantasy if you give it one. As I see it, one can also look to Privateer Press, with Hordes and Warmachine. Then take what they wish from that as well. Undead enchanced with metal and clockwork parts. Unhol machines ment to reap the living. All the way to primitive salvaged weapons used by trolls and boar-men. Examples of what I have done in homebrew gaming in random fantasy worlds made with myself and my players. Alchemy, engineering, magic and martial all are able to find homes. We have lizardfolk with towers using mages that channel light spells into prisms and mirrors to create blazing beams of light. We have firearms that find more use to players, multiple barrels to do away with reload times for a short moment. But when reloading it still takes awhile. We go to real world examples, how flintlocks glance off plate, platemail was made around the same time as flintlocks and those firearms. We take the terms heroic fantasy, gothic fantasy, and traditional fantasy and slam them together to get a great balance between the magic and the arteficial. One of the players in my group is an artificer, and he made a new arm for the fighter of the group. Because it was cut off by a cursed weapon that stopped it from ever being healed. So, science found a use. Give it room to interact and find balance. And then make basic rules for gameplay. Bows and crossbows find equal use in our games even by NPCs compared to guns. Mini-bombs like fist sized smoke bombs are fun, even if not practical. Remember guys, dragons are not practical either. Take the excuses and throw them away, give your -fantasy- room to grow and be fantastic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gunpowder, fantasy and you
Top