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<blockquote data-quote="Brutalskars" data-source="post: 5398729" data-attributes="member: 95324"><p>As for World of Warcraft's "guns are treated just like bows and the like" that is only true for the game play of the MMO.</p><p>In the d20 rpg guns are superior in damage, but have drawbacks like enhanced fumble chance and long reload times. And as for role play in the books, dwarven, goblin and gnomish firearms are role played as to their creators.</p><p>Goblins -> high damage, low reliablity weapons. Comical, or very deadly</p><p>Gnomes -> low damage, low caliber, less failures, better aim. Precise, calculated</p><p>Dwarves -> medium damage, medium reliablity and overall better combat weapons.</p><p></p><p></p><p>Then other guns exist in the demons, and humans. As well as the orcs.</p><p></p><p>Orcish guns tend to be loud, heavy of damage, very bad aim, put as much ammo near the enemy as possible. And shrapenal. Orcs though seem to use these weapons only on certain occassion, preferring axes, crossbows and the like.</p><p>Humans are much like the dwarves and gnomes in their practice of gunpowder weapons, but they seem to prefer them only as support. In favor of bows and traditional weapons.</p><p></p><p>Demonic guns fire demon fire/blood infuesed ammunition. These weapons instead of using gunpowder, most likely run off a magical, demon based projection of blasts.</p><p></p><p></p><p>But comparred to warhammer. It seems warhammer uses firearms very similar to the dwarven design in warcraft, but the skaven(rat men) seem to lean towards pseudo-energy weapons using lightning and crystal made magic fire that is highly unreliable. But horrifyingly deadly.</p><p></p><p></p><p>So it kind of all goes back to the fact that, it is story, role playing. Do you want overpowered, unrealisticly overused flintlocks with horrible reload times? Or do you want small differences in anged weapons, making them mostly ascetic?</p><p></p><p>My idea even for 3.5 DnD is to go to 4th edition with the weapon trait, -Brutal-</p><p></p><p>Say the common flintlock rifle or matchlock is 2d8 with brutal 2. Meaning if either die rolls a 1 or 2 the dice are rerolled.</p><p>But then give it a full round or so reload, with a fumble rating of 2-5 or so. THis means you just have an even higher chance of missing. And if you wish throw away the fumble chance at point blank, and give bonus to hit?</p><p>Whatever you think is good is what you should work with.</p><p></p><p>But it is an idea, it all can be reworked depending on what you want.</p></blockquote><p></p>
[QUOTE="Brutalskars, post: 5398729, member: 95324"] As for World of Warcraft's "guns are treated just like bows and the like" that is only true for the game play of the MMO. In the d20 rpg guns are superior in damage, but have drawbacks like enhanced fumble chance and long reload times. And as for role play in the books, dwarven, goblin and gnomish firearms are role played as to their creators. Goblins -> high damage, low reliablity weapons. Comical, or very deadly Gnomes -> low damage, low caliber, less failures, better aim. Precise, calculated Dwarves -> medium damage, medium reliablity and overall better combat weapons. Then other guns exist in the demons, and humans. As well as the orcs. Orcish guns tend to be loud, heavy of damage, very bad aim, put as much ammo near the enemy as possible. And shrapenal. Orcs though seem to use these weapons only on certain occassion, preferring axes, crossbows and the like. Humans are much like the dwarves and gnomes in their practice of gunpowder weapons, but they seem to prefer them only as support. In favor of bows and traditional weapons. Demonic guns fire demon fire/blood infuesed ammunition. These weapons instead of using gunpowder, most likely run off a magical, demon based projection of blasts. But comparred to warhammer. It seems warhammer uses firearms very similar to the dwarven design in warcraft, but the skaven(rat men) seem to lean towards pseudo-energy weapons using lightning and crystal made magic fire that is highly unreliable. But horrifyingly deadly. So it kind of all goes back to the fact that, it is story, role playing. Do you want overpowered, unrealisticly overused flintlocks with horrible reload times? Or do you want small differences in anged weapons, making them mostly ascetic? My idea even for 3.5 DnD is to go to 4th edition with the weapon trait, -Brutal- Say the common flintlock rifle or matchlock is 2d8 with brutal 2. Meaning if either die rolls a 1 or 2 the dice are rerolled. But then give it a full round or so reload, with a fumble rating of 2-5 or so. THis means you just have an even higher chance of missing. And if you wish throw away the fumble chance at point blank, and give bonus to hit? Whatever you think is good is what you should work with. But it is an idea, it all can be reworked depending on what you want. [/QUOTE]
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