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<blockquote data-quote="Haltherrion" data-source="post: 5399444" data-attributes="member: 18253"><p>Yes, tried to make it clear later in that post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> My point was at some span of capability, you need to differentiate. Where in that span do you start differentiating? Reasonable people can disagree. Myself, I think it starts with firearms, partly based on my <em>players'</em> reaction to such things. They quibble over such things. Others may not differentiate with most firearms likely to be in their system.</p><p> </p><p></p><p> </p><p>I think it is the <em>span</em> that is the issue, not the basic mechanic. If you have a wide range of systems with varying capability, it gets hard to model with something as simple as the d20 system. It could be ignored or one could not introduce weapons that cause such a large span (what requires such a span is up for interpretation of course) or one could tweak or change the system. Lots of ways to handle it.</p><p> </p><p>As for what would work, I already indicated Auld's basic approach seemed fine for the simpler firearms likely to be in a fantasy system. I might make some different choices and probably would allow penetration bonuses on some armor types were I to do it. That would then beg the point of why other weapons would also not be modeled more precisely. I don't really want to get into that so I'd rather just leave the firearms out.</p><p> </p><p>Why would I care? Partly for my own level of suspension of disbelief and partly because I don't want to hear the players make a comment about how the gun ought to <em>really</em> be handled every time they used one or saw one used. It is a distraction to the game immersion and there are already plenty of such distractions. This is a combination of my own aesthetics and my own sense of what my players would tolerate for their own aesthetics and suspension of disbelief. YMMV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5399444, member: 18253"] Yes, tried to make it clear later in that post :p My point was at some span of capability, you need to differentiate. Where in that span do you start differentiating? Reasonable people can disagree. Myself, I think it starts with firearms, partly based on my [I]players'[/I] reaction to such things. They quibble over such things. Others may not differentiate with most firearms likely to be in their system. I think it is the [I]span[/I] that is the issue, not the basic mechanic. If you have a wide range of systems with varying capability, it gets hard to model with something as simple as the d20 system. It could be ignored or one could not introduce weapons that cause such a large span (what requires such a span is up for interpretation of course) or one could tweak or change the system. Lots of ways to handle it. As for what would work, I already indicated Auld's basic approach seemed fine for the simpler firearms likely to be in a fantasy system. I might make some different choices and probably would allow penetration bonuses on some armor types were I to do it. That would then beg the point of why other weapons would also not be modeled more precisely. I don't really want to get into that so I'd rather just leave the firearms out. Why would I care? Partly for my own level of suspension of disbelief and partly because I don't want to hear the players make a comment about how the gun ought to [I]really[/I] be handled every time they used one or saw one used. It is a distraction to the game immersion and there are already plenty of such distractions. This is a combination of my own aesthetics and my own sense of what my players would tolerate for their own aesthetics and suspension of disbelief. YMMV :) [/QUOTE]
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