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<blockquote data-quote="Haltherrion" data-source="post: 5399470" data-attributes="member: 18253"><p>It gets back to the people's personal boundaries for suspension of disbelief. These are <em>personal</em> which to me means both that it varies from person to person and there isn't much inherently wrong or right about them. You might like peanut butter more than chocolate; I don't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Neither is objectively wrong.</p><p> </p><p>That there are boundaries to suspension of disbelief itself is not really arguable. Some may draw them tight and some may draw them loose. A few people might like an anything goes kind of story (Hitchhiker's guide <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) but I don't know anyone who has no boundaries all the time. Particularly in an interactive game, nearly everyone wants some consistency so they have some ability to evaluate their decisions.</p><p> </p><p>I've always had issues with firearms and these boundaries, both my own boundaries and my players'. I prefer to avoid the issue by not having firearms but with a reasonable amount of attention from a setting designer, they can certainly be integrated into the fantasy game and 'reasonable' does not mean a 200 page dissertation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p></p><p> </p><p>Not at all; it's all good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5399470, member: 18253"] It gets back to the people's personal boundaries for suspension of disbelief. These are [I]personal[/I] which to me means both that it varies from person to person and there isn't much inherently wrong or right about them. You might like peanut butter more than chocolate; I don't :) Neither is objectively wrong. That there are boundaries to suspension of disbelief itself is not really arguable. Some may draw them tight and some may draw them loose. A few people might like an anything goes kind of story (Hitchhiker's guide :p) but I don't know anyone who has no boundaries all the time. Particularly in an interactive game, nearly everyone wants some consistency so they have some ability to evaluate their decisions. I've always had issues with firearms and these boundaries, both my own boundaries and my players'. I prefer to avoid the issue by not having firearms but with a reasonable amount of attention from a setting designer, they can certainly be integrated into the fantasy game and 'reasonable' does not mean a 200 page dissertation :) Not at all; it's all good :) [/QUOTE]
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