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Guns and D&D - are we doing it wrong? An alternative
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<blockquote data-quote="Minigiant" data-source="post: 9279684" data-attributes="member: 63508"><p>Again it feels like Guns and firearms are less Era and more Genre</p><p></p><p>Heroic Fantasy Firearms (Guns are higher damage slower crossbows)</p><p></p><table style='width: 100%'><tr><th>Martial Ranged Weapon</th><th>Cost</th><th>Damage</th><th>Property</th><th>Mastery</th></tr><tr><td>Pistol</td><td>250gp</td><td>1d10 piercing</td><td>Ammunition (range 30/90), loading</td><td>Vex</td></tr><tr><td>Musket</td><td>300gp</td><td>1d12 Piercing</td><td>Ammunition (range 40/120), loading, two handed</td><td>Slow</td></tr></table><p></p><p>Swashbuckling Fantasy Firearms (Guns are expensive, easier, slightly higher damage, short ranged, bows)</p><p></p><table style='width: 100%'><tr><th>Simple Ranged Weapon</th><th>Cost</th><th>Damage</th><th>Property</th><th>Mastery</th></tr><tr><td>Pistol</td><td>150gp</td><td>1d8 piercing</td><td>Ammunition (range 30/90),</td><td>Vex</td></tr><tr><td>Musket</td><td>200gp</td><td>1d10 Piercing</td><td>Ammunition (range 40/120), two handed</td><td>Slow</td></tr></table><p></p><p></p><p>Sword and Sorcery Fantasy Firearms (Guns are very slow deathsticks)</p><p></p><table style='width: 100%'><tr><th>Martial Ranged Weapon</th><th>Cost</th><th>Damage</th><th>Property</th><th>Mastery</th></tr><tr><td>Pistol</td><td>250gp</td><td>3d10 piercing</td><td>Ammunition (range 30/90), long load (3 actions)</td><td>Vex</td></tr><tr><td>Musket</td><td>300gp</td><td>3d12 Piercing</td><td>Ammunition (range 40/120), long load (4 actions), two handed</td><td>Slow</td></tr></table><p></p><p>War Fantasy (Guns are slow very strong crossbows which required backup)</p><p></p><table style='width: 100%'><tr><th>Martial Ranged Weapon</th><th>Cost</th><th>Damage</th><th>Property</th><th>Mastery</th></tr><tr><td>Pistol</td><td>250gp</td><td>1d12 piercing</td><td>Ammunition (range 30/90), loading, still load,</td><td>Vex</td></tr><tr><td>Musket</td><td>300gp</td><td>3d6 Piercing</td><td>Ammunition (range 40/120), loading, still load, two handed,</td><td>Slow</td></tr></table><p></p><p>Still Load: You must remain still while reloading this weapon. Loading this weapon triggers an opportunity attack. If you move or take damage on your turn, you cannot reload it.</p><p></p><p>Each with their own rules</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9279684, member: 63508"] Again it feels like Guns and firearms are less Era and more Genre Heroic Fantasy Firearms (Guns are higher damage slower crossbows) [TABLE] [TR] [TH]Martial Ranged Weapon[/TH] [TH]Cost[/TH] [TH]Damage[/TH] [TH]Property[/TH] [TH]Mastery[/TH] [/TR] [TR] [TD]Pistol[/TD] [TD]250gp[/TD] [TD]1d10 piercing[/TD] [TD]Ammunition (range 30/90), loading[/TD] [TD]Vex[/TD] [/TR] [TR] [TD]Musket[/TD] [TD]300gp[/TD] [TD]1d12 Piercing[/TD] [TD]Ammunition (range 40/120), loading, two handed[/TD] [TD]Slow[/TD] [/TR] [/TABLE] Swashbuckling Fantasy Firearms (Guns are expensive, easier, slightly higher damage, short ranged, bows) [TABLE] [TR] [TH]Simple Ranged Weapon[/TH] [TH]Cost[/TH] [TH]Damage[/TH] [TH]Property[/TH] [TH]Mastery[/TH] [/TR] [TR] [TD]Pistol[/TD] [TD]150gp[/TD] [TD]1d8 piercing[/TD] [TD]Ammunition (range 30/90),[/TD] [TD]Vex[/TD] [/TR] [TR] [TD]Musket[/TD] [TD]200gp[/TD] [TD]1d10 Piercing[/TD] [TD]Ammunition (range 40/120), two handed[/TD] [TD]Slow[/TD] [/TR] [/TABLE] Sword and Sorcery Fantasy Firearms (Guns are very slow deathsticks) [TABLE] [TR] [TH]Martial Ranged Weapon[/TH] [TH]Cost[/TH] [TH]Damage[/TH] [TH]Property[/TH] [TH]Mastery[/TH] [/TR] [TR] [TD]Pistol[/TD] [TD]250gp[/TD] [TD]3d10 piercing[/TD] [TD]Ammunition (range 30/90), long load (3 actions)[/TD] [TD]Vex[/TD] [/TR] [TR] [TD]Musket[/TD] [TD]300gp[/TD] [TD]3d12 Piercing[/TD] [TD]Ammunition (range 40/120), long load (4 actions), two handed[/TD] [TD]Slow[/TD] [/TR] [/TABLE] War Fantasy (Guns are slow very strong crossbows which required backup) [TABLE] [TR] [TH]Martial Ranged Weapon[/TH] [TH]Cost[/TH] [TH]Damage[/TH] [TH]Property[/TH] [TH]Mastery[/TH] [/TR] [TR] [TD]Pistol[/TD] [TD]250gp[/TD] [TD]1d12 piercing[/TD] [TD]Ammunition (range 30/90), loading, still load,[/TD] [TD]Vex[/TD] [/TR] [TR] [TD]Musket[/TD] [TD]300gp[/TD] [TD]3d6 Piercing[/TD] [TD]Ammunition (range 40/120), loading, still load, two handed,[/TD] [TD]Slow[/TD] [/TR] [/TABLE] Still Load: You must remain still while reloading this weapon. Loading this weapon triggers an opportunity attack. If you move or take damage on your turn, you cannot reload it. Each with their own rules [/QUOTE]
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