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Guns and D&D - are we doing it wrong? An alternative
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<blockquote data-quote="gorice" data-source="post: 9280022" data-attributes="member: 7032863"><p>Honestly, the whole 'guns don't belong in my medieval fantasy' thing is a pet peeve of mine. Guns <em>are</em> medieval weapons. Late medieval, but so is plate armour, and heaven forfend if you try to remove <em>that</em>. On the other hand, you have things like rapiers, which are strictly early modern weapons and have no place in any kind of medieval setting. The reality is that 'no guns' is just a D&Dism that has nothing to do with history.</p><p></p><p>As for how they should work... I don't know. I think guns and crossbows in general don't fit that well in the sort of moment-by-moment fights that contemporary D&D purports to simulate. If you go back to some older editions, where ranged attacks went first, lethality was higher, and combat rounds were a minute long, it makes a lot more sense to be firing every round.</p><p></p><p>I also think a lot of people's frustrations spring from hit points -- you 'hit' the enemy with your attack, but it doesn't actually do anything except make a number go down. You can describe this in terms of wearing down their defences as they dodge or deflect attacks, but it's always a bit awkward at the best of times, and it becomes really jarring when firearms are involved.</p></blockquote><p></p>
[QUOTE="gorice, post: 9280022, member: 7032863"] Honestly, the whole 'guns don't belong in my medieval fantasy' thing is a pet peeve of mine. Guns [I]are[/I] medieval weapons. Late medieval, but so is plate armour, and heaven forfend if you try to remove [I]that[/I]. On the other hand, you have things like rapiers, which are strictly early modern weapons and have no place in any kind of medieval setting. The reality is that 'no guns' is just a D&Dism that has nothing to do with history. As for how they should work... I don't know. I think guns and crossbows in general don't fit that well in the sort of moment-by-moment fights that contemporary D&D purports to simulate. If you go back to some older editions, where ranged attacks went first, lethality was higher, and combat rounds were a minute long, it makes a lot more sense to be firing every round. I also think a lot of people's frustrations spring from hit points -- you 'hit' the enemy with your attack, but it doesn't actually do anything except make a number go down. You can describe this in terms of wearing down their defences as they dodge or deflect attacks, but it's always a bit awkward at the best of times, and it becomes really jarring when firearms are involved. [/QUOTE]
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