Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Guns and D&D - are we doing it wrong? An alternative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 9280299" data-attributes="member: 53980"><p>I played in an apocalyptic modern campaign (probably over a decade ago at this point) that used heavily modded D&D rules.</p><p></p><p>As best as I can recollect, guns dealt crossbow-ish damage, but had three range increments.</p><p></p><p>The least favorable range prevented you from adding your modifier to the damage.</p><p>The "normal" range worked in the expected manner(add your modifier).</p><p>The optimal range (which was referred to as the wheelhouse) added extra damage. It was either an extra die of damage or double your modifier (I'm fuzzy on it, but I think it was probably double mod).</p><p></p><p>Pistols tended to have the wheelhouse at short range.</p><p>Carbines had the wheelhouse at mid range.</p><p>Rifles generally had the wheelhouse at long range.</p><p>The least favorable and normal ranges varied by weapon.</p><p></p><p>It was a fun and interesting system that made movement and positioning very important. You always wanted to be in your wheelhouse if at all possible, and to avoid your least favorable range.</p><p></p><p>I'm not sure whether it would work for regular D&D, but I thought I'd mention it since it's one of the better systems that I've seen.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9280299, member: 53980"] I played in an apocalyptic modern campaign (probably over a decade ago at this point) that used heavily modded D&D rules. As best as I can recollect, guns dealt crossbow-ish damage, but had three range increments. The least favorable range prevented you from adding your modifier to the damage. The "normal" range worked in the expected manner(add your modifier). The optimal range (which was referred to as the wheelhouse) added extra damage. It was either an extra die of damage or double your modifier (I'm fuzzy on it, but I think it was probably double mod). Pistols tended to have the wheelhouse at short range. Carbines had the wheelhouse at mid range. Rifles generally had the wheelhouse at long range. The least favorable and normal ranges varied by weapon. It was a fun and interesting system that made movement and positioning very important. You always wanted to be in your wheelhouse if at all possible, and to avoid your least favorable range. I'm not sure whether it would work for regular D&D, but I thought I'd mention it since it's one of the better systems that I've seen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Guns and D&D - are we doing it wrong? An alternative
Top