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Guns and D&D - are we doing it wrong? An alternative
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9281149" data-attributes="member: 6802378"><p>Magic is too expensive to be used in the battlefield, but magic could create ectoplasm to water gunpowder and then this couldn't work rightly. Or an area spell with teletransport effect to defflect bullets. </p><p></p><p>Why not explosive arrows, or crossbows with a motor to reload itself? What if a player wants a pump-action shotgun? </p><p></p><p>Maybe firearms could be allowed but with a condiction, they are as expensive and rare like magic weapons +1, or said with other words, "no-magic" firearms would be banned.</p><p></p><p>If it was so easy, we had seen some UA for a future Gamma World sourcebook.</p><p></p><p>The battle of Bicocca is a clear example of how the firearms can change radically the battlefield. </p><p></p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Battle_of_Bicocca[/URL]</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9281149, member: 6802378"] Magic is too expensive to be used in the battlefield, but magic could create ectoplasm to water gunpowder and then this couldn't work rightly. Or an area spell with teletransport effect to defflect bullets. Why not explosive arrows, or crossbows with a motor to reload itself? What if a player wants a pump-action shotgun? Maybe firearms could be allowed but with a condiction, they are as expensive and rare like magic weapons +1, or said with other words, "no-magic" firearms would be banned. If it was so easy, we had seen some UA for a future Gamma World sourcebook. The battle of Bicocca is a clear example of how the firearms can change radically the battlefield. [URL unfurl="true"]https://en.wikipedia.org/wiki/Battle_of_Bicocca[/URL] [/QUOTE]
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