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Guns and D&D - are we doing it wrong? An alternative
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9284440" data-attributes="member: 6802378"><p>Other problem is the risk of reverse engineering. If you can craft one, your enemy can learn it also. And it is not only to know how it works, but to can create the right steel. </p><p></p><p>We are in 2024, and this means lots of players with enough experience in shooter videogames, and someones playing survival (horror) where the number of bullets is limited. And we have forgotten the space and weight of ammo.</p><p></p><p>Haven't you thought about campaigns where PCs are from a lower-level civilitation, defending their lands against invaders with firearms?</p><p></p><p>What if a spellcaster creates a teletransport effect against the bullets, and these go to a different direction, or become incorporeal for a little seconds? or maybe the machines are too easy to be sabotage by magic if these have got little pieces. </p><p></p><p>If XVII century firearms are allowed, then somebody will ask XIX century guns for a steampunk setting.</p><p></p><p>Even the videogame Baldurs Gate 3 can show how the simple explosive barrel can cause a lot of destruction. </p><p></p><p>And this could become more complicated if there is a redesign of the warmage class to become the magitek gunslinger.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9284440, member: 6802378"] Other problem is the risk of reverse engineering. If you can craft one, your enemy can learn it also. And it is not only to know how it works, but to can create the right steel. We are in 2024, and this means lots of players with enough experience in shooter videogames, and someones playing survival (horror) where the number of bullets is limited. And we have forgotten the space and weight of ammo. Haven't you thought about campaigns where PCs are from a lower-level civilitation, defending their lands against invaders with firearms? What if a spellcaster creates a teletransport effect against the bullets, and these go to a different direction, or become incorporeal for a little seconds? or maybe the machines are too easy to be sabotage by magic if these have got little pieces. If XVII century firearms are allowed, then somebody will ask XIX century guns for a steampunk setting. Even the videogame Baldurs Gate 3 can show how the simple explosive barrel can cause a lot of destruction. And this could become more complicated if there is a redesign of the warmage class to become the magitek gunslinger. [/QUOTE]
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