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Guns and Deafening
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<blockquote data-quote="Henry" data-source="post: 5660168" data-attributes="member: 158"><p>If your group is very concerned with realism, while you're on the subject be sure to discuss attack roll penalties to represent split knuckles on near-hits to gauntlet-wearing characters, or internal bruising on chain-shirt-wearing PCs when the enemy misses by one AC point; be sure to include the deafened condition from hearing metal clash on metal in the same close quarters, or penalties to AC for every day the PC's armor goes without good oiling and cleaning. For that matter, make it impossible for anyone wearing anything heavier than chain mail to be able to mount a horse quickly, and strictly enforce dehydration rules for characters in full plate above room temperature.</p><p></p><p>I'm being facetious, but my point stands -- in my experience it's gamers' familiarity with guns and gunpowder, but not with the realities of pre-gunpowder era combat, that causes people to try to emulate the realities of one while totally ignoring the other. My suggestion would be to ignore totally simulationist house rules unless the whole group is on board, because in my experience they generally detract from play instead of adding anything good to it. Cauterizing a bleeding wound with only one shot causing a hot gun barrel isn't exactly realistic, but it's very cool for dramatic effect.</p><p></p><p>On the other hand, watching enemy spellcasters get deafened by a gun-happy gunslinger might be a valid battle-tactic. If there isn't a grit stunt already like this, it would be totally worth creating one.</p></blockquote><p></p>
[QUOTE="Henry, post: 5660168, member: 158"] If your group is very concerned with realism, while you're on the subject be sure to discuss attack roll penalties to represent split knuckles on near-hits to gauntlet-wearing characters, or internal bruising on chain-shirt-wearing PCs when the enemy misses by one AC point; be sure to include the deafened condition from hearing metal clash on metal in the same close quarters, or penalties to AC for every day the PC's armor goes without good oiling and cleaning. For that matter, make it impossible for anyone wearing anything heavier than chain mail to be able to mount a horse quickly, and strictly enforce dehydration rules for characters in full plate above room temperature. I'm being facetious, but my point stands -- in my experience it's gamers' familiarity with guns and gunpowder, but not with the realities of pre-gunpowder era combat, that causes people to try to emulate the realities of one while totally ignoring the other. My suggestion would be to ignore totally simulationist house rules unless the whole group is on board, because in my experience they generally detract from play instead of adding anything good to it. Cauterizing a bleeding wound with only one shot causing a hot gun barrel isn't exactly realistic, but it's very cool for dramatic effect. On the other hand, watching enemy spellcasters get deafened by a gun-happy gunslinger might be a valid battle-tactic. If there isn't a grit stunt already like this, it would be totally worth creating one. [/QUOTE]
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