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General Tabletop Discussion
*Pathfinder & Starfinder
Guns and Leather Coats
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<blockquote data-quote="Archade" data-source="post: 4060513" data-attributes="member: 7654"><p>In prepping my new campaign world for an upcoming adventure path, I'm highly tempted to use items from Ptolus, as I'm going for a late period, Grimm's Fairy Tale sort of setting (imagine Van Helsing, Brothers Grimm, or Stardust).</p><p></p><p>The first thing I look to is the leather coat, which also appears in Arcana Unearthed. For 200 gp you get light armor with +4 AC, +4 Max Dex, -2 ACP. For people who have played AU or Ptolus, what's your feedback here? I see this as a replacement for the Acme Adventure Kit of a Heward's Handy Haversack and a Mithril Chain Shirt (now a HHH and a Leather Coat ...)</p><p></p><p>The second are the firearms. I have a couple of questions.</p><p></p><p>1) Ptolus requires Exotic Weapon Proficiency (firearms) to load and fire a gun. I find that a little harsh, so I'll just allow a greater chance of mishap without the proficiency (1-2 the gun backfires and shoots the wielder, 3-4 the gun jams and requires a Craft (machines) DC 15 skill check to fix. Reasonable?</p><p></p><p>2) Is 1d10 or 2d6 with a critical of 20/x2 reasonable? I'm thinking something that requires Exotic Weapon Proficiency is going to make firearms not worth it to the players. Feedback from those who have played with them?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Archade, post: 4060513, member: 7654"] In prepping my new campaign world for an upcoming adventure path, I'm highly tempted to use items from Ptolus, as I'm going for a late period, Grimm's Fairy Tale sort of setting (imagine Van Helsing, Brothers Grimm, or Stardust). The first thing I look to is the leather coat, which also appears in Arcana Unearthed. For 200 gp you get light armor with +4 AC, +4 Max Dex, -2 ACP. For people who have played AU or Ptolus, what's your feedback here? I see this as a replacement for the Acme Adventure Kit of a Heward's Handy Haversack and a Mithril Chain Shirt (now a HHH and a Leather Coat ...) The second are the firearms. I have a couple of questions. 1) Ptolus requires Exotic Weapon Proficiency (firearms) to load and fire a gun. I find that a little harsh, so I'll just allow a greater chance of mishap without the proficiency (1-2 the gun backfires and shoots the wielder, 3-4 the gun jams and requires a Craft (machines) DC 15 skill check to fix. Reasonable? 2) Is 1d10 or 2d6 with a critical of 20/x2 reasonable? I'm thinking something that requires Exotic Weapon Proficiency is going to make firearms not worth it to the players. Feedback from those who have played with them? Thanks! [/QUOTE]
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