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Guns as a touch attack?
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<blockquote data-quote="Spatzimaus" data-source="post: 3461541" data-attributes="member: 3051"><p>Well, if your system is an Armor-as-DR or hybrid system (part AC, part DR), then making firearms into touch attacks isn't as much of an issue. That's what we did IMC; firearms are treated the same as Ray spells, which are slightly different than the "book" ray spells, as they have no maximum range but add a range penalty as you go further out.</p><p></p><p>As for the realism aspect? If you got hit by an arquebus ball in the chest while wearing a breastplate, sure the armor would save your life, but you'd be knocked flat and probably with some broken bones. In army-on-army settings this wasn't so bad, but since D&D's more about single combat, you'd still be a sitting duck for a CDG. And if the shot hit you in a limb, you lost the limb and probably bled out. The only things that kept early firearms from being really deadly were their horrible accuracy, requiring volley fire, and their slow reload speed; in D&D terms this'd be something like a -8 to hit and one shot per five rounds; how useful would THAT be?</p><p></p><p>So I'm okay with saying that armor doesn't do squat against firearms.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3461541, member: 3051"] Well, if your system is an Armor-as-DR or hybrid system (part AC, part DR), then making firearms into touch attacks isn't as much of an issue. That's what we did IMC; firearms are treated the same as Ray spells, which are slightly different than the "book" ray spells, as they have no maximum range but add a range penalty as you go further out. As for the realism aspect? If you got hit by an arquebus ball in the chest while wearing a breastplate, sure the armor would save your life, but you'd be knocked flat and probably with some broken bones. In army-on-army settings this wasn't so bad, but since D&D's more about single combat, you'd still be a sitting duck for a CDG. And if the shot hit you in a limb, you lost the limb and probably bled out. The only things that kept early firearms from being really deadly were their horrible accuracy, requiring volley fire, and their slow reload speed; in D&D terms this'd be something like a -8 to hit and one shot per five rounds; how useful would THAT be? So I'm okay with saying that armor doesn't do squat against firearms. [/QUOTE]
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